Jump to content

Recommended Posts

1. Add a new space resource - silicon. It will be needed with other ress in the forge for the production of processors that will be further used in crafting and as consumables
2. Add a LARGE miner rover that could dig harder materials, well, at least there is a 2nd level of hardness. For the miner's rover, it will be necessary to build a base on a planetoid where he will be able to recharge and receive commands for action, respectively, he will spend a lot of energy and processors will be needed for the construction of the station and the rover itself, as well as a lot of metal.
3. Add an antenna and a control station, respectively, to give the command to the rover on other planetoids. It will be tedious to build a receiving antenna on a planetoid with a rover, and sending it on the main planetoid, where the duplicates are. The cleaner the area above the antenna, the cleaner the signal will be and, accordingly, further it will beat (a maximum of 5 cells in the star map). The command center was created to control and assign commands to the rovers and it will be like a rocket control station , it will need to be adjusted from time to time in order for the rovers to work
4. Add a skill for doubles - robotics. Accordingly, the higher his robotics skill, the less rovers on other planetoids will need to re-configure commands from the command center.
5. Add an unloaded module for the transmitter rocket. Accordingly, it also requires processors. It will need to be thrown out at the boundary of the sending antenna in order to amplify the signal and, accordingly, increase the coverage area of the command center

Link to comment
Share on other sites

Currently we don`t have then need to build antennas to control our rovers. I think that would be pretty annoying if you had to set it up every time. But we definitely could use better rovers. I think rovers should be build at the crafting station and come in different varieties costing more advanced materials (early one made out of ore but can`t dig much, refined metal one that can dig hard stuff and super rover out of steel and plastic that can dig everything).

A robotics skill would be cool. It could be required to make more advanced rovers. We already have mechatronics though. Could be a sidegrade. It could also allow to reset and resue a rover after it ran out of power.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...