Jump to content

It would be really nice if weapons got right click abilities like in the forge


Recommended Posts

5 minutes ago, Mysterious box said:

even then fire hounds would be safe to attack you and you risk losing hound teeth should you be a player who uses hound traps the reason I'm more lax on the fire version is there are serious consequences in most horde like scenarios you could use them in so it'd still need to be used with caution outside side of edge cases like you not caring about monkeys.

This conversation has become weird lol. 

I like the fire staff idea too :). 

5 minutes ago, Mysterious box said:

I know you didn't mean the whole screen as I mentioned earlier the problem is it doesn't need to be so long as the area is decent grouping enemies in a freeze spell shouldn't be hard adding a charging mechanic would still be problematic either you'd be too slow to make use of it solo or it wouldn't be slow enough to matter in either case it'd be too powerful in a group because you can simply immobilize enemies anywhere and pick them off one by one. 

Due to enemy sizes at most you'll fit 3-5, and I said said earlier it can be made a wall instead. I don't like that we're getting too hung up on a theorized idea that doesn't exist.

If you have a better idea I'm open to hear it. 

Just gonna say that Don't Starve already has an item that freezes multiple mobs at one. Pugalisk Wand from Hamlet. Requires a boss drop and rots after 4 minutes. I think the devs themselves realize how broken this would be. That's why they didn't want us to play with this feature for long. 

I personally don't think that AoE weapons would break the game as long as they're boss drops with limited durability that can't be obtained in any way but beating the given boss again after the standard 20-day respawn period.

9 minutes ago, maxwell_winters said:

Just gonna say that Don't Starve already has an item that freezes multiple mobs at one. Pugalisk Wand from Hamlet. Requires a boss drop and rots after 4 minutes. I think the devs themselves realize how broken this would be. That's why they didn't want us to play with this feature for long. 

I personally don't think that AoE weapons would break the game as long as they're boss drops with limited durability that can't be obtained in any way but beating the given boss again after the standard 20-day respawn period.

i personally think the pugilisk wand is among some of my least used items, due to the rotting timer kind of killing any convenient use case i can think of for it. If there is to be an item added like this, i'd prefer for it not to be arbitrarily limited like that.

I think it's okay for new items to be as powerful or more powerful than other items. Shaking up the meta is a good thing. See how it plays out.

4 hours ago, Primalflower said:

I think it's okay for new items to be as powerful or more powerful than other items. Shaking up the meta is a good thing. See how it plays out.

This is only ok when the game evolves with the items if we're just getting stronger and stronger items just because then balance just gets worse and worse.

And what are you going to do with that? Most mobs attack in a circle, so you can't dash behind em to dodge. There's nothing that couldn't be achieved without this mechanic, other than making the player press an extra button once in a while for extra damage and being inconvenient for Wortox players.

Most mobs have one simple attack, so pretty much nothing makes you think about using it or not, other than the timing. The only scenario I see someone use one of the special effects of these weapons, as opposed to just dealing extra damage, is to kill woven shadows, if it's aoe.

I'm seeing a lot of complaints against the right click attacks on this thread, but OP has gotten a lot of good reactions in the form of hearts and potato cups.
I like it a lot. Boss fights are a big grind fest and execution marathon. It's REALLY not the hardest thing to remember a boss's kite pattern. Anyone can do it, but not everyone gets it right 100% of the time. I've only done a hitless dragonfly once with willow. I've fought dragonfly 100 times since then and despite frequently picking damage boosting characters that complete the battle faster than willow, I keep getting hit. 
A right click attack could probably add depth to fights rather than making them a tedious version of a big mob.
I truly believe that Wigfrid's single use songs failed terribly in practice. They're all awful attempts of what OP is proposing. Right click alt attacks would be a great addition to the game, not to mention alternative use for them outside of battle. 
The burst or whatever could be regulated by the hunger bar. E.G. Wigfrid gets a dash with her battle spear, It consumes 25 hunger. I don't know. Something like that. 
I think what would be cool is Willow getting a right click for her lighter. Kind of like that object Ron got from dumbledore that takes light from lampshades. Have that be used to consume fires. Could be used to grief, I acknowledge, but it's just a thought and I think it's a cool one. 

 

 

 

 

 

 

 

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...