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What mod could cause this?


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I'm sometimes getting an error and it's been happening in situations so diverse that:

  • I cannot disable mod by mod and check whether it still happens, because it happens randomly and at long intervals
  • I cannot pin-point the exact mod by observing when it happens, since the game crashes in wildly different situations
NullReferenceException: Object reference not set to an instance of an object

RancherChore+RancherWorkable.OnPendingCompleteWork (Worker work) (at <7e5a6eddfdfc4c1da900a524ff2b6754>:0)
Worker.Work (System.Single dt) (at <7e5a6eddfdfc4c1da900a524ff2b6754>:0)
GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <7e5a6eddfdfc4c1da900a524ff2b6754>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <8c239b169b544cce8b8bc7ddd2d09e10>:0)
Game.SimEveryTick (System.Single dt) (at <7e5a6eddfdfc4c1da900a524ff2b6754>:0)
Game.Update () (at <7e5a6eddfdfc4c1da900a524ff2b6754>:0)

Build: U42-512719-SD

My mod list:

blueprints fixed
threshold walls
paint wallls
better air filters updated
useful tags lite
pliers 2021
waste not want not
traffic visualiser
efficient supply
better info cards
build over plants
engineer build priority
suppress notifications
enable achievements
wallpaper
more marble sculptures
decor reimagined
no long commutes
queues for sinks
no drop
repeat last build
tinted aquatuner liquid
worn suit doesn't drop canister
true tiles
replace floors
sealed pump
mod manager

 

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