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Unfertilized monkeytails should be able to be dug up


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So monkeytails are basically reeds but with slight changes. But whatever other changes it adopted, like its counterpart, it can't be dig up, even if it was planted by yourself. Now this can be awkward: normally you may ignite a single monkeytail plant to remove it, but that won't be the case if it is located among a bunch of other flammables, eg: planted along with other monkeytails to form a reed farm. In this case fire burns either all or nothing, depending on whether you used extinguishers like ice flingomatic or not, but either way it becomes a problem for you to accurately remove ONE and only specific plant. You may rollback and cancel this faulty planting attempt, but it cancels many other works you've done at the same time, and (at least from my perspective) a superior game design would provide in-game solutions to problems so that people don't resort to technical measures. I would suggest making unfertilized or wilted monkeytails able to be dug up, yielding "junks" such as cut grass or twigs, as an addition. Lore-wise speaking, unfertilized or wilted plants in DST are often recognized as brittle, which makes sense since when the plant is growing normally it is no longer allowed to be dug, and gameplay speaking, offering a chance to remove a monkeytail planted in an undesired location, albeit with a slight punishment of losing its plantable "seed", makes propagation of monkeytails much more forgiving. 

Reeds should not be dug up but monkey tails definitely should be. You can plant them so punishing a player who misclicks in a location they didnt want seems crazy. Im sure it will be fixed eventually. Still love the fact they even added monkey tails to the game.

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