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测试服的womkey好烦人啊, 很多人对出海都没有兴趣了.

如果有防范wonkey的方法就好了, 特别是在海上遇到的海盗wonkey.  例如身上携带某个物品时, wonkey就不敢靠近玩家.

另外womkey小岛的沙滩和海水之间的边缘处理有点突兀, 有待优化哈.  

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14 hours ago, wd123 said:

测试服的womkey好烦人啊, 很多人对出海都没有兴趣了.

如果有防范wonkey的方法就好了, 特别是在海上遇到的海盗wonkey.  例如身上携带某个物品时, wonkey就不敢靠近玩家.

另外womkey小岛的沙滩和海水之间的边缘处理有点突兀, 有待优化哈.  

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The womkey in the test server is so annoying, many people are no longer interested in going to sea. It would be great if there was a way to prevent wonkeys, especially pirate wonkeys encountered at sea. For example, when carrying an item, wonkeys would not dare to approach the player. In addition, the edge processing between the beach and the sea water of womkey island is a bit abrupt and needs to be optimized.

 

7 hours ago, wd123 said:

如果是专门去打wonkey还是很有意思, 但是单单想在海上建造基地的话, 就不希望被wonkey打扰

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It would be very interesting if it was specifically to fight wonkeys, but if you just want to build a base at sea, you don't want to be disturbed by wonkeys

 

 

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抱歉, 其实玩家可以操作的猴子才叫wonkey, 而不是所有的猴子, 我搞错了, 我上面说的应该是那些海盗猴子, 哈哈哈哈....

另外klei想发展海上战斗玩法, 是否可以考虑把礁石的默认数量调少一点, 而不是玩家手动调整

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6 minutes ago, wd123 said:

抱歉, 其实玩家可以操作的猴子才叫wonkey, 而不是所有的猴子, 我搞错了, 我上面说的应该是那些海盗猴子, 哈哈哈哈....

另外klei想发展海上战斗玩法, 是否可以考虑把礁石的默认数量调少一点, 而不是玩家手动调整

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Sorry, the monkeys that players can operate are actually called wonkeys, not all monkeys, I made a mistake, I should have said those pirate monkeys above, hahahaha.... In addition, klei wants to develop sea combat gameplay. Can we consider reducing the default number of reefs instead of manually adjusting them by the player?

 

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