twmatreie Posted June 6, 2022 Share Posted June 6, 2022 Out of nav links. Need to increase maxLinksPerCell:17 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at NavGridUpdater.CreateLinks (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.CreateLinksForCell (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.UpdateLinks (System.Collections.Generic.HashSet`1[T] dirty_nav_cells, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.UpdateNavGrid (NavTable nav_table, NavTableValidator[] validators, CellOffset[] bounding_offsets, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions, System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGrid.UpdateGraph (System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGrid.UpdateGraph () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Pathfinding.UpdateNavGrids (System.Boolean update_all) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Game.UnsafeSim200ms (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Game.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 Build: U42-509629-S No clue why this is happening can anyone help I have 18 dupes, and im getting a max nav link bug 17 maybe i have to increase the nav link limit? it started crashing after i got Pei.... Could PEI BE THE ONE CRASHING MY GAME?! Link to comment Share on other sites More sharing options...
twmatreie Posted June 7, 2022 Author Share Posted June 7, 2022 I haven't been able to play my 40 hour save i keep getting this please someone help me fix this Out of nav links. Need to increase maxLinksPerCell:17 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 at NavGridUpdater.CreateLinks (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.CreateLinksForCell (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.UpdateLinks (System.Collections.Generic.HashSet`1[T] dirty_nav_cells, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGridUpdater.UpdateNavGrid (NavTable nav_table, NavTableValidator[] validators, CellOffset[] bounding_offsets, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions, System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGrid.UpdateGraph (System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at NavGrid.UpdateGraph () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Pathfinding.UpdateNavGrids (System.Boolean update_all) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Game.UnsafeSim200ms (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 at Game.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 Build: U42-509629-S Link to comment Share on other sites More sharing options...
SharraShimada Posted June 7, 2022 Share Posted June 7, 2022 Are you able to load the save? If not, try to load an autosave from a few cycles earlier. Then kill a dupe or avoid to aquire a new one if the earlier savegame has less dupes than your current one. If the game runs smooth from there, you have your problem, and maybe we can find a solution. Link to comment Share on other sites More sharing options...
twmatreiie Posted June 7, 2022 Share Posted June 7, 2022 1 hour ago, SharraShimada said: Are you able to load the save? If not, try to load an autosave from a few cycles earlier. Then kill a dupe or avoid to aquire a new one if the earlier savegame has less dupes than your current one. If the game runs smooth from there, you have your problem, and maybe we can find a solution. Yes I arleady did that, The save still crashes. I don't want to limit myself to 17 dupes My goal is to have 30. How can i increase the nav links? I suspect that is what is causing the crash since every single time I always get the exact same error. I've been observing the dupe behavior to see if anything is off about them. Maybe if a certain building is triggering the errror but no everything seems completely normal. I thought it was the reactor i made but even with it dfestroyed i just randomly gget the error spesifically once break time is over and all the dupes run around to perform their tasks. Link to comment Share on other sites More sharing options...
SharraShimada Posted June 7, 2022 Share Posted June 7, 2022 Its not the dupes that cause the problem in the first place. I play with more than 17, and it runs just fine. Do you use mods? Link to comment Share on other sites More sharing options...
Peter Han Posted June 10, 2022 Share Posted June 10, 2022 Pacu Pathfinding Bugfix can cause this crash. Since it has been integrated into the base game, you can disable it and try loading without it. Link to comment Share on other sites More sharing options...
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