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Constant Crashing I have no idea what is causing this


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Out of nav links. Need to increase maxLinksPerCell:17

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0
at NavGridUpdater.CreateLinks (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at NavGridUpdater.CreateLinksForCell (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at NavGridUpdater.UpdateLinks (System.Collections.Generic.HashSet`1[T] dirty_nav_cells, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at NavGridUpdater.UpdateNavGrid (NavTable nav_table, NavTableValidator[] validators, CellOffset[] bounding_offsets, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions, System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at NavGrid.UpdateGraph (System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at NavGrid.UpdateGraph () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at Pathfinding.UpdateNavGrids (System.Boolean update_all) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at Game.UnsafeSim200ms (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
at Game.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0
Build: U42-509629-S

 

No clue why this is happening can anyone help

I have 18 dupes, and im getting a max nav link bug 17 maybe i have to increase the nav link limit? it started crashing after i got Pei.... Could PEI BE THE ONE CRASHING MY GAME?!

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I haven't been able to play my 40 hour save i keep getting this please someone help me fix this 

 

Out of nav links. Need to increase maxLinksPerCell:17

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <3366109ff608488f8317d0b43357f1ba>:0 
  at NavGridUpdater.CreateLinks (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGridUpdater.CreateLinksForCell (System.Int32 cell, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGridUpdater.UpdateLinks (System.Collections.Generic.HashSet`1[T] dirty_nav_cells, NavTable nav_table, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGridUpdater.UpdateNavGrid (NavTable nav_table, NavTableValidator[] validators, CellOffset[] bounding_offsets, System.Int32 max_links_per_cell, NavGrid+Link[] links, NavGrid+Transition[][] transitions_by_nav_type, System.Collections.Generic.Dictionary`2[TKey,TValue] teleport_transitions, System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGrid.UpdateGraph (System.Collections.Generic.HashSet`1[T] dirty_nav_cells) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at NavGrid.UpdateGraph () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Pathfinding.UpdateNavGrids (System.Boolean update_all) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Game.UnsafeSim200ms (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
  at Game.Update () [0x00000] in <b2059d57da244ebc9fb8d55e7bbaa6c7>:0 
Build: U42-509629-S

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Are you able to load the save? If not, try to load an autosave from a few cycles earlier.

Then kill a dupe or avoid to aquire a new one if the earlier savegame has less dupes than your current one. 

If the game runs smooth from there, you have your problem, and maybe we can find a solution.

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1 hour ago, SharraShimada said:

Are you able to load the save? If not, try to load an autosave from a few cycles earlier.

Then kill a dupe or avoid to aquire a new one if the earlier savegame has less dupes than your current one. 

If the game runs smooth from there, you have your problem, and maybe we can find a solution.

Yes I arleady did that, The save still crashes. I don't want to limit myself to 17 dupes My goal is to have 30. How can i increase the nav links? I suspect that is what is causing the crash since every single time I always get the exact same error. I've been observing the dupe behavior to see if anything is off about them. Maybe if a certain building is triggering the errror but no everything seems completely normal. I thought it was the reactor i made but even with it dfestroyed i just randomly gget the error spesifically once break time is over and all the dupes run around to perform their tasks.

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