Mantispidae Posted May 1, 2022 Share Posted May 1, 2022 It does take some testing, and there are aspects the player isn't privvy to the details of- but as far as characters with these mechanics go Wormwood actually provides pretty good tells that aren't hard to pick up on if you pay attention, and I don't think not being given specific details isn't damaging or annoying in his case. Everything that you expect to work like a fertilizer does (all the same things that work in the regular garden) and its really not that hard to notice that one of the items you used on him caused a bloom, or that the bloom did or didn't last a particularly long time just because theres a delay between when those things happen. Is it a hard thing to learn how to minmax organically? Yeah. But it's also not a particularly important thing to learn how to minmax (short of resource maximization) because it really does act more like a big bonus to his playstyle rather than a core aspect of it. It's something that if you engage with you get perks but ultimately you aren't trapping yourself out of a huge chunk of Wormwood's playstyle mechanics if you were to never force blooms. I think I would feel differently if wormwood didn't have some pretty solid tells for when you have such things active and are losing them, but he does, and I feel like that is 100 times more important than needing to know the specifics of how the activation fills up and caps out. He tells you exactly when its starting and ending, and that's about all you really need to know for general play (so that you can plan around it) Is information fun? Yeah, it lets you be resource conscious and figure out the details easier. But I also just don't think "the details" are particularly important here. It feels kinda like knowing all the specific % bonuses in games over broad descriptors like "Boosts by a lot" or "Slightly raises"- theyre good details, but you hardly actually need them to use things effectively. Link to comment https://forums.kleientertainment.com/forums/topic/139817-should-wormwood-have-a-bloometer/page/2/#findComment-1565784 Share on other sites More sharing options...
sudoku Posted May 1, 2022 Share Posted May 1, 2022 Concept art of the new bloo meter Link to comment https://forums.kleientertainment.com/forums/topic/139817-should-wormwood-have-a-bloometer/page/2/#findComment-1565948 Share on other sites More sharing options...
Astraia Posted May 1, 2022 Share Posted May 1, 2022 This is a good idea for players who are new to Wormwood, the people who don't even know that Wormwood blooms during spring Link to comment https://forums.kleientertainment.com/forums/topic/139817-should-wormwood-have-a-bloometer/page/2/#findComment-1566067 Share on other sites More sharing options...
loopuleasa Posted May 1, 2022 Share Posted May 1, 2022 this is better left to a mod like this client mod https://steamcommunity.com/sharedfiles/filedetails/?id=2786299410&searchtext=bloom Link to comment https://forums.kleientertainment.com/forums/topic/139817-should-wormwood-have-a-bloometer/page/2/#findComment-1566068 Share on other sites More sharing options...
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