Jump to content

Recommended Posts

I've been thinking about the idea of WX having a little battery for charging on the go for a while now, and another thread I saw inspired me, so here's some things I thought of. I just wanted to get these off of my mind

Small Battery
WX starts with this recipe available
Cost: (I'm pretty bad with costs) 2 gold, 2 nitre, 3 rocks
It's sort of like a portable lightning rod. You're able to place it down, and it'll have an antenna that sticks up. It takes priority over normal lightning rods, and holds 2 charges (each charge would give +50% durability, and each drink would take -50%). After it's fully charged, the antenna will go down and it'll no longer serve as a lightning rod. You can pick it up and drink it down for your charge.

Super Battery
Requires an Alchemy Engine to craft
Cost: 1 electrification circuit, 3 small batteries, 1 backpack
The super juiced up version of the small battery. It holds 6 charges, and unlike the small battery, will continue to act as a lightning rod even when maxed out, though it will not gain any extra charge. It's able to gain charge through means other than lightning, such as being near one of Winona's generators. Unique to this battery, it can be worn on your back, which will instead use its durability (it's charge durability, meaning it doesn't break at 0) to double the rate of your natural recharge speed. Taking any excess charge (e.g. drinking milk) while wearing this will instead give the charge to the battery's durability.

Link to comment
https://forums.kleientertainment.com/forums/topic/139496-battery-idea/
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...