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Not that im suggesting a nerf but..


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Shouldn't almost dead WX lose charge too? I mean if my phone or notebook were at 25% HP they would most likely include their batteries dying faster (broken circuits or internal short-circuits tend to drop charge faster)

Not like the previous (awful) Wolfgang mechanic of losing charge when getting hit, I mean just not being below a certain % of HP (Like 20% or something). I don't know, it just sounds like something one wouldn't have trouble assuming naturally, the same way what many suggested that sleeping increases charge faster.

40 minutes ago, Nickolai said:

Tying how many circuits you have access to health would be an amazing idea. It would make the health upgrade circuits more important and useful.

not really cause how often are you wandering around on 20% hp? 50%? hell even 80%, the only times this would activate are during boss fights which just means you stop to heal and the downside is completely gone.

1 hour ago, goblinball said:

How in any way would this be fun? It just means that if you get below 20% hp in the wrong scenarios you are automatically dead.

He doesn't automatically discharge, just start losing charge slowly. Currently is only when you remove the circuits, starve or are entirely wet.

It's not meant to be a terrible con, just something I thought would happen because it makes sense, and doesn't happen. The other cons are not that hard to avoid anyway.

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