FourthLess Posted April 15, 2022 Share Posted April 15, 2022 Rework is pretty good, I like the idea behind it but some of the circuits are pretty underwhelming and I have some problems with the way unplugging works. 1. The hunger circuit requires a boss drop but all what it does is increases max hunger? Sounds pretty lame. Even if it slows down hunger drain it's still not worth killing the Bearger for this. The temperature circuits are nice but I feel like they could be expanded a little bit further. Give heating one an ability to cook food on the WX itself at the cost of like 1-3 health and give the cooling one a one slot ice box inside of WX. Music circuit could make it so mobs would agro on you more because of the "forbidden tune" of the Constant just like Wes' perk works but a little bit stronger. 2. New system doesn't really support you for switching between modules reaulting in just picking a few you like and sticking to them forever because of the 2 things: -Regaining charges passively is pretty slow and the only ways to regain them are either season locked or character locked... or telelocator staff locked but it's not worth it at all. Would be nice if WX could craft some sort of battery to store charges for later. -Circuits durability. It's pretty low, just 4 uses even when some of the require quite a bit of recourses. I don't know how exactly you would fix that without making them infinite(and I don't think they should be). Maybe make the repairable with some another costly recourse? Link to comment https://forums.kleientertainment.com/forums/topic/139170-2-problems-with-circuits/ Share on other sites More sharing options...
DajeKotlyar Posted April 15, 2022 Share Posted April 15, 2022 Bearger fur is pretty useless, and hunger circuit can be useful for megabasers. Feed yourself with 4-5 meat soups and forget about it for 6 days. But. It's can be changed like nuclear stomach from rimworld - decrease negative impact of food by 33,3% per each. So you can eat raw monster meat, blue/green/red caps, ect. without any penalties. And less additional hunger for balance Link to comment https://forums.kleientertainment.com/forums/topic/139170-2-problems-with-circuits/#findComment-1558326 Share on other sites More sharing options...
loopuleasa Posted April 15, 2022 Share Posted April 15, 2022 the circuit plier should only remove one circuit at a time for QoL Link to comment https://forums.kleientertainment.com/forums/topic/139170-2-problems-with-circuits/#findComment-1558331 Share on other sites More sharing options...
DajeKotlyar Posted April 15, 2022 Share Posted April 15, 2022 Just now, loopuleasa said: the circuit plier should only remove one circuit at a time for QoL Maybe another one, pseudo science station craftable. And with durability Link to comment https://forums.kleientertainment.com/forums/topic/139170-2-problems-with-circuits/#findComment-1558334 Share on other sites More sharing options...
loopuleasa Posted April 15, 2022 Share Posted April 15, 2022 Just now, DajeKotlyar said: Maybe another one, pseudo science station craftable. And with durability also would work, some precision thulecite pliers Link to comment https://forums.kleientertainment.com/forums/topic/139170-2-problems-with-circuits/#findComment-1558336 Share on other sites More sharing options...
Seero Posted April 15, 2022 Share Posted April 15, 2022 2 hours ago, DajeKotlyar said: Bearger fur is pretty useless, and hunger circuit can be useful for megabasers. Feed yourself with 4-5 meat soups and forget about it for 6 days. thats really not that good compared to other perks, just bundle your food and eat it when your hungry I don't see at all why we would need 600 max hunger Link to comment https://forums.kleientertainment.com/forums/topic/139170-2-problems-with-circuits/#findComment-1558391 Share on other sites More sharing options...
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