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Renewed Non-Renewable Resources


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so a recent post in general discussion this one:

“hammering the big fish skeletons, picking up too many stranded kelp etc 

basically anything that makes the world ugly and destroys too many unique irreplaceable entities”

Gave me an idea, Not too long ago (Year of Catcoon update) Klei made Catcoon Dens which were once Non-Renewable resources to where they would now Renew.

So how would getting back Kelp/Big Fish Skeletons work? Simple: Lets use a Shipwrecked gameplay mechanic- High Tides..

Waves rushes on to shore and washes these items back onto the surface if enough of them have been plucked/destroyed in the area for x amount of time. (Same way the Catcoon Dens Renew when destroyed)

This could work for Anenemys and other stuff as well

Making several currently Non-Renewable resources now Renewable.

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