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Need help with crash


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Hello everyone, my game keeps crashing from time to time. I installed tons of mods, does it relate to any of them?

Also my dupes are freezing a few seconds(Standstill) after finishing an errand, even though I restrict their access in a small area.


Ps. I am playing a 1700 cycles save with 20 dupes.
System: 
CPU: Intel 9600k@4.5Ghz
RAM: 8G@3600Mhz x 4
GPU: RTX2070s
Windows 10

Atlas overflow: + 
body_comp_default_0
body_swap_0
anim_impact_0
head_swap_0
anim_equip_clothing_0
anim_blinks_0
anim_mouth_flap_0
body_shirt_decor01_0


body_oxygen_0


  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KAnimBatch+AtlasList.Apply (UnityEngine.MaterialPropertyBlock material_property_block) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at SymbolOverrideController.ApplyAtlases () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KBatchedAnimController.ApplySymbolOverrides () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
  at KAnimBatch.UpdateDirty (System.Int32 frame) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at BatchSet.UpdateDirty (System.Int32 frame) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at KAnimBatchManager.UpdateDirty (System.Int32 frame) [0x00000] in <53ba8544b0394db88dcaac034e1fe553>:0 
  at World.LateUpdate () [0x00000] in <33cbadb4d53344698461e1b8bda03e57>:0 
Build: U41-498381-S

 

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@Terrestris. As far as I've seen, Klei doesn't deal with crashs when it may be related to mods. If you disable all mods, and keep getting the crash, I suggest you to post your issue in matching sub-forum : bug-report.

If you don't have any issue with all mods unchecked/uninstalled, try joining the Discord :https://discord.gg/oxygennotincluded

Many modders are here (but not all !), so you can try posting as much detail as possible into dedicated channel for bugs.
Almost every modder who is on this Discord, is serious, so bugs would be possible, but rare.
Otherwise, the best way to identify faulty mod is to enable them one by one, and to test.

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9 hours ago, Terrestris. said:

Also my dupes are freezing a few seconds(Standstill) after finishing an errand, even though I restrict their access in a small area.

This is a performance issue. Sadly restricting their movement won`t help as long as the performance falls dupes will take breaks between errands and critters will take more and more time to react to being called or wrangled.

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