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Keycard Door Access System


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The door permissions currently are set up in a way that every door will load in all duplicant access. Not only do you have to scroll through the list if you have a lot of duplicants but you also can end up with a lot of lag when clicking on a door to view door permissions. Here's a less processing costly alternative. Set up a keycard system, think SCP level access system, let's say you must manufacture keycards from plastic for the sake of the argument (probably metal is better at the moment due to current balancing). You can manufacture multiple amount of various levels from 1 to 5 and maybe even higher, or have names for access level types, maybe even being able to name your own card types.

After that, you assign a duplicant to a keycard. They will always hold that keycard, much like a piece of clothing. You could unequip it or assign it to a new duplicant. You could reuse the old jobs board building that was deprecated to hold all the keycards and have duplicants go there and switch them around when reassigned too so you don't end up with a duplicant possibly switching access while outside and then not being able to get back inside because of technicality. Then the doors would only show the keycard levels that would have access that you could switch for left and right directions. So now when you print a new duplicant, you won't have to click manually on any new doors to do this, just add a new keycard to them. You could leave them without a keycard, letting them do interior colony jobs, maybe have level 1 by mid to late game set up to run on gym wheels to increase their athletics and later assign level 2 so they can go outside of the colony once they can run fast enough and have skilled up a bit.

This also can be useful for various suit dock access. Instead of having 1 suit area going between main colony and outskirts, you can have for example atmo suits and lead suits docked to go through the same outskirts area, setting duplicants with Level 2 keycard to use the atmo suits only and Level 3 for Lead suits only, in and out and beyond that set to only allow duplicants with Level 3 to go through irradiated areas. No more dropping suits on the ground just because you have 2 different dock systems open in the same area. It would also be helpful to have keycard access levels somehow show up on each door so we don't have to click through them to know which duplicants with which keycard can traverse through which door. Not entirely sure how you would display multiple specific levels if that were the case as having only 1 access level or that access level or higher could still cause complications, if for example access Level 3 is duplicants in Lead Suits and Level 4 is duplicants in Jet Suits, I may not want duplicants with Jet Suits running around irradiated areas, expelling tons of CO2 as they fly around in that area.

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This sounds similar to the old idea to have dupe groups so that you could assign acces to a group then add or remove dupes from that group. Now if the keycards could also assign a scedule and consumable permissions it would be perfect.

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