Waoling Posted March 4, 2022 Author Share Posted March 4, 2022 3 hours ago, dubious little said: Fair enough then, we can keep chatting. Well the Wagstaff thing is if hypothetically we went a different direction to make npcs more unique so they don't feel too similar to Pearl, but y'know Wagstaff is harnessing the power of the moon which I feel like he'll be corrupted, but I guess we don't know his intentions so I got a bit over myself with that. With npcs I'm just worried they'll become repetitive if we add more than a few which is why I went off topic. Anyways like I said, Webber embraces his new spider life, but he's 2 people, and at the end of the day he embraces the other humans, I don't think he'd be happy as only friends with spiders. Wurt could live with the merms, but her goal of expanding their society doesn't work without learning from the other survivors so I'd still say she has togetherness with them. The main reason DST and Minecraft don't feel like big quests, is because you can do any of the tasks whenever, or even not do them at all, which is fine but just doesn't feel like a grand adventure, especially since there's no ending or anything (even though minecraft has credits, it goes for some weird meta thing that doesn't feel like an ending to your adventure). It feels more like conquering a cruel land than completing an adventure, since they don't leave the place and new content is added too. Plus it still feels mysterious to me like the archives, whats Charlie trying to do to the constant, what is Wagstaff doing and why doesn't Wx trust him, will the survivors ever escape, whats up with the portal that sent the survivors to the Forge and Gorge, whats up with Wurt, etc. I just don't really enjoy the idea if befriending 10+ characters that aren't the survivors, feels a little too friendly, the game is still meant to be really hard and while it isn't as dark anymore it isn't exactly sweet, and having the murderous world of the constant filled with anything on the survivors level just doesn't feel right if it's around you all the time. Fair fair. I think that NPCs quest could be optional and NPCs could greatly help guide new players to a certain thing NPCs isn't always sweet something made them special they lost something about them but gain something new in its place the way I see the game is that it isn't dark nor is it sweet Pearl is like that she lost something dear to her but also gain something new in its place, it's thematic to the story like how Charlie lost a bit of herself but gain something new not Dark nor sweet both comedic and tragic like the theater. So yeah that's why I want to see more NPCs in the future. Link to comment https://forums.kleientertainment.com/forums/topic/137858-forum-opinion-on-npc/page/2/#findComment-1544758 Share on other sites More sharing options...
dubious little Posted March 5, 2022 Share Posted March 5, 2022 16 hours ago, Paoling said: Fair fair. I think that NPCs quest could be optional and NPCs could greatly help guide new players to a certain thing NPCs isn't always sweet something made them special they lost something about them but gain something new in its place the way I see the game is that it isn't dark nor is it sweet Pearl is like that she lost something dear to her but also gain something new in its place, it's thematic to the story like how Charlie lost a bit of herself but gain something new not Dark nor sweet both comedic and tragic like the theater. So yeah that's why I want to see more NPCs in the future. Yeah I think I'm seeing what you mean now. If they're optional I guess I wouldnt mind, I mean technically most of the game is optional but y'know if it isn't required for a boss fight or something important (well a few can be but not the majority of them) then I could accept them, idk if I would still accept a lot but I'm willing to accept more npcs than before. Link to comment https://forums.kleientertainment.com/forums/topic/137858-forum-opinion-on-npc/page/2/#findComment-1545017 Share on other sites More sharing options...
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