bekir911 Posted February 18, 2022 Share Posted February 18, 2022 Hi. Me and my friends are playing game, we saw a chester and used it. The nwe moved to another map. I used console in order to spawn chester but I messed that up. I spawned chester and eye bone. We have 5-6 of each. We decided to use a mod. So I want to remove the ones I created. How can I do that? I'm asking for both chesters and eye bones. Thanks for your help. Link to comment https://forums.kleientertainment.com/forums/topic/137621-how-to-remove-chester/ Share on other sites More sharing options...
Falkenpelz Posted February 18, 2022 Share Posted February 18, 2022 c_removeall('chester_eyebone') and c_removeall('chester') will get rid of all of them, then you could use c_spawn('chester_eyebone') to get another eyebone and just pick it up to trigger a chester to spawn. Link to comment https://forums.kleientertainment.com/forums/topic/137621-how-to-remove-chester/#findComment-1540753 Share on other sites More sharing options...
Capybara007 Posted February 18, 2022 Share Posted February 18, 2022 c_select():Remove() on both the eye bone and the chester you dont want to exist. Link to comment https://forums.kleientertainment.com/forums/topic/137621-how-to-remove-chester/#findComment-1540766 Share on other sites More sharing options...
Mike23Ua Posted February 18, 2022 Share Posted February 18, 2022 Chester can be killed, so just kill the extras that don’t have accompanying Eyebones? Link to comment https://forums.kleientertainment.com/forums/topic/137621-how-to-remove-chester/#findComment-1540772 Share on other sites More sharing options...
Capybara007 Posted February 18, 2022 Share Posted February 18, 2022 20 minutes ago, Mike23Ua said: Chester can be killed, so just kill the extras that don’t have accompanying Eyebones? they spawned eye bone too Link to comment https://forums.kleientertainment.com/forums/topic/137621-how-to-remove-chester/#findComment-1540777 Share on other sites More sharing options...
bekir911 Posted February 19, 2022 Author Share Posted February 19, 2022 12 hours ago, Falkenpelz said: c_removeall('chester_eyebone') and c_removeall('chester') will get rid of all of them, then you could use c_spawn('chester_eyebone') to get another eyebone and just pick it up to trigger a chester to spawn. Thank you. This worked. We're gonna use mod insted. We want inventory space. Pet makes noises 11 hours ago, Capybara007 said: c_select():Remove() on both the eye bone and the chester you dont want to exist. I found this online but I couldn't make the mouse thing. I put it on ground and moved the curser, I selected it, I moved the cursor while it was in inventory. None of them worked. 11 hours ago, Mike23Ua said: Chester can be killed, so just kill the extras that don’t have accompanying Eyebones? We realized that when bees attacked hem but we couldn't make this too. Also I read online that they respawn when there's eyebone. Link to comment https://forums.kleientertainment.com/forums/topic/137621-how-to-remove-chester/#findComment-1540848 Share on other sites More sharing options...
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