JazzyGames Posted January 25, 2022 Share Posted January 25, 2022 I currently have the following line in my worldgenoverride.lua: frograin = "rare", I want to turn frog rain back on so I deleted the line. Although the world settings shows a correct reading of worldgenoverride.lua with frog rain turned back to default, the server is still firing up with frograin set to rare (I can see this on the console messages). And when I shut the server back down, the old setting is restored to worldgenoverride.lua. Is there another artifact in the save folder that is constantly overwriting my worldgenoverride.lua? Any advice would be appreciated. Link to comment Share on other sites More sharing options...
Zepp Posted January 26, 2022 Share Posted January 26, 2022 Maybe it's some setting of leveldataoverride.lua? Link to comment Share on other sites More sharing options...
Daniel86268 Posted January 26, 2022 Share Posted January 26, 2022 The server only reads the worldgenoverride.lua on world generation (as the file name might suggest). Once a map is generated those settings are saved in the map itself. To change them afterwards you can either type this command in the server cli or as an admin inside the game console: TheWorld.topology.overrides.frograin = "default" Afterwards restart the server for everything to take effect. Link to comment Share on other sites More sharing options...
Salendrak Posted January 27, 2022 Share Posted January 27, 2022 The "World Settings Picker" client mod by Zarklord might also be able to adjust settings like that after the fact. Link to comment Share on other sites More sharing options...
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