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I've enjoyed a fair amount of the DLC content so far.  But, I hate the lag that flying and swimming critters induce.  Why were beetas even added to the game when the pathing calculations from flying critters were long known to cause lag?  Why were so many pacu put in the new swamp biomes, when pacu were also long known to cause lag? 

I'd like to see a set of worlds, with many asteroids to colonize, where no flying or swimming critters appeared anywhere on any of the asteroids to colonize.  Critters like hatches, dreckos, pips, and sweetles though I do like.

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I think the lag amount they create is slightly overrated. A few single critters don`t impact the performance that much. It becomes a problem when you want to ranch them in large amounts. Honestly i feel like the pipe systems and dupe pathing is a much larger hit to performance than a random 20 pacu on the bottom of my base.

Also critters that you didn`t see yet (in the fog of war) aren`t active until seen for the first time so they aren`t causing any lag. As for beetas there are only 3 flyers per hive so shouldn`t do that much harm to your fps.

Critters are such a mismatched set of designs. Ranched critters could be simplified greatly with no ill effects to the gameplay.

Why have all those behaviors that just don't happen because the AI triggers once every 10+ seconds at medium game speed? I got the "harvest beeta uranium with no stings" achievement on my starting asteroid, first try, with zero precautions, because the beetas were too slow to respond for the whole harvest action.

23 hours ago, Coolthulhu said:

Critters are such a mismatched set of designs. Ranched critters could be simplified greatly with no ill effects to the gameplay.

Critters look like they were designed in a similar way critters are in Don`t Starve. Each with different behaviour. But as the game evolved their behaviour became irrelevant and we cared more about what they produce. If they ever redesign how critters work they should keep their regular AI for wild ones but reduce it for the tamed so that they just focus on eating, pooping and getting groomed with minimal actions outside of that (just some random movement).

This way we could maybe reduce the lag large amounts of critters create and allow for better scaling of critter based production.

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