Jump to content

Heat boost experiments with Molten Salt Gas


Recommended Posts

Trying to figure out how to properly exploit molten salt heat boost has been the bane of my existence.

Finally got it working in a controlled fashion. I wonder if there is a better application. Comments, concerns, criticisms?

 

 

Link to comment
Share on other sites

2 hours ago, GreezyHammer said:

Comments, concerns, criticisms?

Comment:

The diamond window tile can be replaced for obsidian tile. This applies in the regolith-igneous rock heat exchange lines. The justification is that the thermal conductivity for regolith is taken into account as the deciding factor. (As in: it won't get better even if using thermium...)

Diamond window tile looks better, though.

Nice use of boiling salt, btw.

 

Concern:

I've been having somewhat of a blast with naphtha disappearing from my tricked pump arrangements. We're talking about a very late game base where save/load is "shenaniganing" with falling liquids. For now, the latest attempt at mitigating this has led me to place a liquid valve set at 10 g/s prior to the liquid vent that is in charge of releasing the naphtha back for use in one of the pumps as well as a mesh tile for beading. The cycle sensor disables pumping near auto-save time:

 

755960444_Trickedpumpv7.png.82d9196b7a917e41b61240db4d435388.png

Version 7, for luck. It should last longer. Top valve is set at 10 g/s.

 

Criticism:

Rather minor, I'd say. Ok, input regolith is at 300º C. What's the output temperature of the igneous rock?

Link to comment
Share on other sites

On 1/3/2022 at 4:43 PM, GreezyHammer said:

Comments

Hey, I got back into ONI this week after youtube recommended one of your videos. I must say I really enjoy your unabashed use of weird game mechanics, even though the explanations could be more detailed for people new to the topic (or for people having taken a 3-year break, ha.)

How does it compare to this?

Especially in terms of igneous output temperature, and magma g/s used. :)

Can you quantify the benefit do you get from the salt? 

Also, is there still an infinite regolith supply? I got to the top of the asteroid and there don't seem to be any meteor showers. Doing a mostly blind playthrough with the DLC, and I'm a bit confused since the space scanner's description still talks about meteors but none have fallen in a few hundred cycles.

Link to comment
Share on other sites

20 minutes ago, biopon said:

Also, is there still an infinite regolith supply?

Vanilla still has copious amounts of that stuff "raining" from the skies. I believe DLC's implementation of that is location/asteroid dependent.

Link to comment
Share on other sites

On 1/3/2022 at 7:58 PM, JRup said:

Concern:

I've been having somewhat of a blast with naphtha disappearing from my tricked pump arrangements. We're talking about a very late game base where save/load is "shenaniganing" with falling liquids. For now, the latest attempt at mitigating this has led me to place a liquid valve set at 10 g/s prior to the liquid vent that is in charge of releasing the naphtha back for use in one of the pumps as well as a mesh tile for beading. The cycle sensor disables pumping near auto-save time:

Regarding disappearing naphtha, I've noticed the same thing on a very late-game map as well. At first, I thought I was losing my mind.

As a workaround, connected top-up lines with a few packets of naphtha, and just connect pipe, top-up, then cut the pipe with pliers.

For the salt regolith melter, I found diamond at least helps to better buffer heat, as it stores more, but yes, the regolith itself is the real bottleneck.

Igneous rock comes out at 1264 C.

On 1/6/2022 at 3:36 PM, biopon said:

Especially in terms of igneous output temperature, and magma g/s used. :)

Can you quantify the benefit do you get from the salt? 

Also, is there still an infinite regolith supply? I got to the top of the asteroid and there don't seem to be any meteor showers. Doing a mostly blind playthrough with the DLC, and I'm a bit confused since the space scanner's description still talks about meteors but none have fallen in a few hundred cycles.

I definitely need to do some testing using bridges as heat couplers.

Regolith in: 20kg/s 300 C

Igneous out: 20kg/s 1264 C

Magma used: 2100g/s average, in at 2300 C, out at 1872 C, 900 KDTU/s transferred to steam buffer.

Magma temperature assumes it's made in a glass boiler.

About 4% heat goes into walls, etc. Remaining 865 KDTU/s goes from steam buffer into molten salt.

Molten salt: 3200g/s average, across multiple pipes, at or below 1kg/s, in at 1460 C, out at 1846 C.

Salt boils instantly upon exiting vent, gets pushed into airflow tile, gains extra 222 KDTU/s as gas, due to change in SHC.

1087 KDTU/s (865 + 222) transfers to regolith. Salt gas condenses to 1460 C, teleports up to the pump.

About 187 to 200 KDTU/s extra are created by salt loop and go into regolith after it was heated by igneous rock.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...