Zurutza Posted January 2, 2022 Share Posted January 2, 2022 Hi guys, Im trying to do something, that actually shouldnt be so hard but yet I find myself having some troubles. I want my fully fueled for a roundtrip rocket to fly from planet A (where it is fueld) to planet B (where it is not fueled but its getting cargo there). I have a fully working automation that will give me a green signal when cargo loading is completed. The idea is to combine this green signal with an and-automation to the input of the rocket plattform but here is the bummer: 1. On planed B the rocket platform automation signal is red although there is only the "Fueled"-warning -> annyoing but no problem: i combine the signal that a rocket is landed with my cargo loading signal and Im getting a green signal when I want it to. 2. On planet B the rocket does nothing even though Im sending a green signal to the input on the rocket launcher There is still a warning and one i cant easily get rid of: Fueled. I dont wanna fuel the rocket again on planet B. The fuel is enough for a round trip on planet A. This shouldnt give me such a headache and Im hoping that Im just doing something really obvious wrong. Any advise maybe? Regards, Z Link to comment https://forums.kleientertainment.com/forums/topic/136669-problem-with-launching-a-rocket-automated/ Share on other sites More sharing options...
Jann5s Posted January 3, 2022 Share Posted January 3, 2022 I think the rocket should launch if you give green on the “launch” input, if there are only warnings. This seems to be your case. So maybe this is a bug. The rocket automation has evolved a lot during the early access, it’s quite possible that it still has some flaws. Have you tried if it behaves the same after a save/load? Link to comment https://forums.kleientertainment.com/forums/topic/136669-problem-with-launching-a-rocket-automated/#findComment-1530268 Share on other sites More sharing options...
Zurutza Posted January 5, 2022 Author Share Posted January 5, 2022 On 1/3/2022 at 7:21 AM, Jann5s said: Have you tried if it behaves the same after a save/load? yes. But i havent considered it as a bug actually. I can try to do it without mods and report it if it still wont launch with a green signal and only warnings. I actually tested it on two differend rockets and different planets and it didnt work consistently. Update: Thanks for pointing out that it might be a bug. Found an existing bug report to my issue, maybe it really is an bug. Now all i can do is wait (or find a way to fuel the damn rocket again ) Link to comment https://forums.kleientertainment.com/forums/topic/136669-problem-with-launching-a-rocket-automated/#findComment-1530714 Share on other sites More sharing options...
AndreyKl Posted January 16, 2022 Share Posted January 16, 2022 On 1/3/2022 at 8:21 AM, Jann5s said: I think the rocket should launch if you give green on the “launch” input, if there are only warnings. This seems to be your case. So maybe this is a bug. Last time I checked it ignores green signal if tank isn't topped regardless of having enough fuel and if cargo-loading is in progress. For example if a dupe enters the rocket, suit starts filling the suit from tank, it triggers oxygen transfer to rocket and rocket refuses to launch. Yet it doesn't appear to care for how full the battery is even if rocket has no power sources. Link to comment https://forums.kleientertainment.com/forums/topic/136669-problem-with-launching-a-rocket-automated/#findComment-1533088 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.