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Very Low FPS early in the game


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9 minutes ago, cpy said:

We should unionize players and demand higher FPS

Well I think developers do what they can to improve FPS already. And I am just leveling up my patience skill until developers improve FPS or untill I buy better computer...

3 hours ago, WhiteWind36 said:

Well I think developers do what they can to improve FPS already. And I am just leveling up my patience skill until developers improve FPS or untill I buy better computer...

they to skip allot stuff tho what is possible todo, like LOD support, that feature is when you look at camera far away then you can reduce texture quality, this method been used at 3d games for years now. you need for that more textures tho for game like the low quality, they not relay-se at all if you use only one texture what is high quality it takes allot time for handle that self.

3d games usually use multi layered images for that, what starts from very low quality  and end with high resolution ,

simply is if you not play at 4k monitor you not need high resolution textures, and that is what also covered in 3d games, they not just compress  that to lower as that needed handle as well, instead they use lower textures

another is like in that video what cpy posted, you do not need thousands off same images when you could use one. that includes mostly the dupes hands and feet

At 0.1 FPS the game rockets in to the king league of games - Chess :concern::lol:

For multiplayer we only need 0.025 FPS, that is the perfect speed to play during Cheese Fondue.

image.thumb.png.d8e5ea24ff1dd3ea2af2f6d1616121f6.png"Steam Engine Land"

Look, look...All these little washing machines running. All clothes will soon be clean.

image.png.5ef69ff99ef259de552578e82ff0d380.png The year 2283 and still no permanent crash has been written in to the save game file !

That is a new babba game reliability record :congratulatory: I am now reaching the mid-game in my only colony, big mac map size. Research is now reaching the middle ages. Haven`t launched a rocket yet in this 100 hour playtime save.

Now that Klei has fixed the "Dupes hanging in the air" death bug, I actually have the chance to increase the dupe population, as no more dupes are hanging in the air dying. Currently its 55 dupes, some more batches have died due to insufficient food production. I find playing with 200 dupes is a good compromise, with 500 dupes the game starts to get a bit too slow. So I probably will halt reproduction if I want to aim for 200 dupes, in around 100-300 hours. Still not sure, as I also want to run lots of stacked petro rockets. Maybe I will stop this time at 100 natural born dupes, lets see...

image.thumb.png.d59bfbc8489ca235cb20aae773b228f3.png Big mac - My only excavated and existing colony

Duh duh, di di duuuu. Dedaleh de di, meh meh di du. Uhhu uuuh, di di de meh de, di dei dadaleh. Raaaaaaaaaaaaaaah !

image.thumb.png.7a1c8e0cb2cf34b3d00f42921400409c.png Planet Vulcan image.png.439314373dce09f1e0e708c5d5e7d52f.png

image.thumb.png.50da5553aefdd15a16e144ab4e9c1747.png Map wide air conditioning pipes and the Texaco Fuel Distribution Network.

7.5 g dirt - That  is high speed dirt acceleration G force delivery !

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