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Suggestions about user's experience of Wolfgang's Refresh


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I have a problem about Wolfgang's experience of this refresh which maybe ignored by kelei and most player.
If you build a home alone, it can be very painful. Not only interrupted by the change of form, but also need to stop to exercise. This is fatal !
And It is boring, you must endure long repetitive movements during the whole game playing.

So, I suggest that kelei can prolong the time of the second form, which will relieve the boredom and pain of this character.

It is reasonable to appropriately extend the time of second form . In this form, it is equivalent to a 1.0 character.
This will not affect the character's balance. But the experience of this character is greatly improved,because he doesn't need such repeated and boring exercise as present.

Reference: Wanda in second form is still strong

2 hours ago, youwillfly said:

And It is boring, you must endure long repetitive movements during the whole game playing.

Are you putting boss statues on the gym structure? They greatly speed up the exercise process; same thing with using gem bells instead of the regular or golden ones, as I believe the regular and golden bells are less effective the higher your mightiness is. Also, I may be wrong on this but I believe mightyness drains slower the more full Wolfgang’s stomach is, so if you want to reduce mightiness drain try to snack on foods to remain close to max hunger. If you’re struggling with keeping up mightiness, I hope these tips help!

24 minutes ago, goblinball said:

Are you putting boss statues on the gym structure? They greatly speed up the exercise process; same thing with using gem bells instead of the regular or golden ones, as I believe the regular and golden bells are less effective the higher your mightiness is. Also, I may be wrong on this but I believe mightyness drains slower the more full Wolfgang’s stomach is, so if you want to reduce mightiness drain try to snack on foods to remain close to max hunger. If you’re struggling with keeping up mightiness, I hope these tips help!

The problem is  "frequency", not "speed" .  

When you are building In house, or working in farm,   you need to stop to exercise  frequently.  Is it ok?

3 hours ago, youwillfly said:

frequency

every 6 minutes wait 4 seconds. wow what a nightmere i wish i could stop every 10 seconds to eat for 2 seconds to keep mightiness, much better

i see that school has failed to teach people maths

14 minutes ago, ArubaroBeefalo said:

every 6 minutes wait 4 seconds. wow what a nightmere i wish i could stop every 10 seconds to eat for 2 seconds to keep mightiness, much better

i see that school has failed to teach people maths

So you stop every 10 seconds to eat for 2 seconds to keep mightiness? 

Such a wonderful person!

such a prejudice person.

A person who can't understand others at all. 

2 minutes ago, youwillfly said:

So you stop every 10 seconds to eat for 2 seconds to keep mightiness? 

Such a wonderful person!

such a prejudice person.

A person who can't understand others at all. 

maybe 10 seconds is an overexaggeration but you needed to stop much more often plus gathering that food that is disappearing

what a wonderful mechanic

2 minutes ago, ArubaroBeefalo said:

maybe 10 seconds is an overexaggeration but you needed to stop much more often plus gathering that food that is disappearing

what a wonderful mechanic

I guess maybe you didn't build your own house in dst.

Many people often forget to eat until you lose blood.

When I'm building my home, I still need stop to exercise,  Compared with others, this is very boring and unbearable.

I don't object to exercising to stay strong before fighting.

But you need to know that fighting is only a very, very small part of the game.

 

 

 

4 minutes ago, youwillfly said:

I guess maybe you didn't build your own house in dst.

Many people often forget to eat until you lose blood.

When I'm building my home, I still need stop to exercise,  Compared with others, this is very boring and unbearable.

I don't object to exercising to stay strong before fighting.

But you need to know that fighting is only a very, very small part of the game.

 

 

 

i do metabases and you only need to be might to move statues which stops the drain) and hound waves  which only happens every 3 days if you are unlucky. Is that annoying to stop during 10 or whatever seconds every 20 min? Sure, much more annoying that having x3 hunger rate. So challenging and fun, not grindy and flat at all

I don't know if i play another wolfgang version, if i have some kind of spectrum that makes me not mind that super annoying thing or that people is biased, liying and overreacting about a change

idk why but i think my bets are on the 3rd one

1 minute ago, ArubaroBeefalo said:

i do metabases and you only need to be might to move statues which stops the drain) and hound waves  which only happens every 3 days if you are unlucky. Is that annoying to stop during 10 or whatever seconds every 20 min? 

I don't know if i play another wolfgang version, if i have some kind of spectrum that makes me not mind that super annoying thing or that people is biased, liying and overreacting about a change

idk why but i think my bets are on the 3rd one

Calm down dude ya start seething over a character you didn't care about before.  Wolfgang players still want their character to be interesting when all of this is done you bring up how op Wolfgang used to be but don't speak about how the rework just a chopped up version of his old self with bar throwing.  If the players who enjoyed Wolfgang played him cause he saved time traveling and in combat rework him to still fit that role, and not whatever you wish he could be in your perfect world.  This game isn't extremely balanced and characters aren't one trick ponies they have depth that revolve around their personalities that affect multiple gameplay aspects both small and big.  If people want to build mega bases they will choose a gatherer, to kill a combatant, for general play generalists, or maybe you wish to switch it up completely you also have those options wurm,Webber,wortox

Expand your creativity about what characters should be capable of and how it will make their perks more fun and less shallow

7 minutes ago, Cloakingsumo198 said:

Calm down dude ya start seething over a character you didn't care about before.  Wolfgang players still want their character to be interesting when all of this is done you bring up how op Wolfgang used to be but don't speak about how the rework just a chopped up version of his old self with bar throwing.  If the players who enjoyed Wolfgang played him cause he saved time traveling and in combat rework him to still fit that role, and not whatever you wish he could be in your perfect world.  This game isn't extremely balanced and characters aren't one trick ponies they have depth that revolve around their personalities that affect multiple gameplay aspects both small and big.  If people want to build mega bases they will choose a gatherer, to kill a combatant, for general play generalists, or maybe you wish to switch it up completely you also have those options wurm,Webber,wortox

Expand your creativity about what characters should be capable of and how it will make their perks more fun and less shallow

im just talking about the meter not how useful or useful is the mighty form compared than before

i already said how sad is to only have damage while "being forced" to keep the meter up

 

dont assume that i dont care about wolfgang, always has been one of my favourite characters like wigfrid or wx, that their mechanics stopped appealing me doesnt mean im a wolfgang hater or something that only wants nerfs (actually i suggested and supported a lot of buffs suggested)

but the meter is what is it and people claiming that you lose time but wanna the grind fest back is an incoherence

19 minutes ago, ArubaroBeefalo said:

im just talking about the meter not how useful or useful is the mighty form compared than before

i already said how sad is to only have damage while "being forced" to keep the meter up

 

dont assume that i dont care about wolfgang, always has been one of my favourite characters like wigfrid or wx, that their mechanics stopped appealing me doesnt mean im a wolfgang hater or something that only wants nerfs (actually i suggested and supported a lot of buffs suggested)

but the meter is what is it and people claiming that you lose time but wanna the grind fest back is an incoherence

You are losing time you aren't exploring/gathering/hunting you're just lifting a weight

Not starving is the name of the game, everyone gathers food and resources, no matter early or late game wolf's ability activated naturally through regular gameplay, this might meter is a good idea but it doesn't implement well when this gym and dumb bell are your only options. When before the way to activate your mighty was everywhere, you just had to go and get enough of it to earn it.

 

I like to bring up old Wolfgang to make points about new Wolfgang being underwhelming/not different and just not really fitting to how he used to play in general. I'd rather not try to argue about bringing old wolf back....

 

 

He isn't coming back he is dead and gone

6 minutes ago, Cloakingsumo198 said:

You are losing time

2 or 3 seconds every many minutes but i guess people enjoy chill gathering, me too. As i said many time, sure in early you waste time because for some reason klei made the worst dumbbells too slow but i still wanted less time rushing the ruins with golden dumbbells than needing to right click to eat each minute.

i can understand that the change doesnt appeal to some people but saying all the time "you waste timeeeee" when is ridiculous the seconds needed and less in comparation with how grindy he was

edit: is like comparing warming water with a microwave than with your hands. "microwave takes time" meanwhile the person complaining is slaping a glass of water during hours

 

 

27 minutes ago, ArubaroBeefalo said:

i do metabases and you only need to be might to move statues which stops the drain) and hound waves  which only happens every 3 days if you are unlucky. Is that annoying to stop during 10 or whatever seconds every 20 min? Sure, much more annoying that having x3 hunger rate. So challenging and fun, not grindy and flat at all

I don't know if i play another wolfgang version, if i have some kind of spectrum that makes me not mind that super annoying thing or that people is biased, liying and overreacting about a change

idk why but i think my bets are on the 3rd one

You haven't understood what I mean, but this message is approaching.

You keep talking about fighting, and that's not my point.

I don't know if you noticed that I didn't even mention the speed cut.

“10 seconds every 20 min”I don't know how you got the data. but what I want is a more general data, not an ideal one.

The second stage of 100 blood can last more than 2 days, which may be a good choice.

So, my suggestion is to prolong the time of the second form, but not 3rd  form.

The thing I find most intriguing about this particular rework is that popular well known faces amongst the Klei community have conflicted feelings over the Rework, Toros for example seems to enjoy it, meanwhile Glermz is unhappy with it.

Klei has a lot of work cut out for them in finding some middle ground people will enjoy on this rework.

33 minutes ago, Cloakingsumo198 said:

Calm down dude ya start seething over a character you didn't care about before.  Wolfgang players still want their character to be interesting when all of this is done you bring up how op Wolfgang used to be but don't speak about how the rework just a chopped up version of his old self with bar throwing.  If the players who enjoyed Wolfgang played him cause he saved time traveling and in combat rework him to still fit that role, and not whatever you wish he could be in your perfect world.  This game isn't extremely balanced and characters aren't one trick ponies they have depth that revolve around their personalities that affect multiple gameplay aspects both small and big.  If people want to build mega bases they will choose a gatherer, to kill a combatant, for general play generalists, or maybe you wish to switch it up completely you also have those options wurm,Webber,wortox

Expand your creativity about what characters should be capable of and how it will make their perks more fun and less shallow

All we can do is feed back our game experience. Whether to adopt it or not is up to klei.

I don't think what I'm proposing now is meaningless.

And Wolfgang is still strong.  As you said, the play way will change.

Gathering things to eat, doesn't solely equate to fueling your food bar constantly to stay topped up, and you don't mention crockpot meals which take a second to eat in order to close the gap when it was too large.  Most mobs drop meat which is extremely filling and good for crockpot meals, you don't need an extreme amount of filler either to just stay topped up it really doesn't take that long when you remember the mobs you are killing are food too it would never pass up a cooked monster meat no sir that's a free +18 hunger, then there was lichen, glow berries, regular berries, seeds, juicy berries, morsels which is everywhere too 

 

 

If it could make a comparison the gym and bells should act as your crockpot meals as the ticket to mighty but the general gameplay should act as all those fillers slowly adding up his mightiness where so long as he stays active he will reach peak performance.

If klei changed wolfgang's identity from being a "strongman" to being an "athlete" i would happily welcome the speed boost back with the full double damage to boot.

For now though, thematically speaking, the speed boost makes no sense.

Themes are extremely important to the identity of characters and to the game as a whole.

8 minutes ago, Gashzer said:

If klei changed wolfgang's identity from being a "strongman" to being an "athlete" i would happily welcome the speed boost back with the full double damage to boot.

For now though, thematically speaking, the speed boost makes no sense.

Themes are extremely important to the identity of characters and to the game as a whole.

I never mentioned speed here.

As far as I'm concerned,

whether the speed boost or not, it can be established, which is irrelevant to the subject.

3 minutes ago, youwillfly said:

I never mentioned speed here.

As far as I'm concerned,

whether the speed boost or not, it can be established, which is irrelevant to the subject.

Sorry i should of stayed on topic lol

Mightiness lasts for nearly a full day now and is easily topped up with a gembell on the go. It literally has never been easier to maintain a static 2x damage. The gembell lasts a looooooooooong time because how efficient it is compared to the gold dumbell.

The long repetitive movements as you call it, is the price you pay for the, easiest to obtain, strongest perk of all characters in the game!

 

39 minutes ago, Cloakingsumo198 said:

Gathering things to eat, doesn't solely equate to fueling your food bar constantly to stay topped up, and you don't mention crockpot meals which take a second to eat in order to close the gap when it was too large.  Most mobs drop meat which is extremely filling and good for crockpot meals, you don't need an extreme amount of filler either to just stay topped up it really doesn't take that long when you remember the mobs you are killing are food too it would never pass up a cooked monster meat no sir that's a free +18 hunger, then there was lichen, glow berries, regular berries, seeds, juicy berries, morsels which is everywhere too 

 

 

If it could make a comparison the gym and bells should act as your crockpot meals as the ticket to mighty but the general gameplay should act as all those fillers slowly adding up his mightiness where so long as he stays active he will reach peak performance.

I quite understand what you said.The design of food is very consistent with the setting of life.

"the gym and bells should act as your crockpot meals as the ticket to mighty "

I agree with the word ,But you only said half of whole.

You didn't mention punishment. Wolfgang weakened too fast, which affects the use experience.

So, my suggestion is to prolong the time of the second form, but not 3rd  form.

 

13 minutes ago, Gashzer said:

Sorry i should of stayed on topic lol

Mightiness lasts for nearly a full day now and is easily topped up with a gembell on the go. It literally has never been easier to maintain a static 2x damage. The gembell lasts a looooooooooong time because how efficient it is compared to the gold dumbell.

The long repetitive movements as you call it, is the price you pay for the, easiest to obtain, strongest perk of all characters in the game!

 

no. my topic is about maintain the form of second stage, not the strong form of 3rd stage.

10 minutes ago, youwillfly said:

I quite understand what you said.The design of food is very consistent with the setting of life.

"the gym and bells should act as your crockpot meals as the ticket to mighty "

I agree with the word ,But you only said half of whole.

You didn't mention punishment. Wolfgang weakened too fast, which affects the use experience.

So, my suggestion is to prolong the time of the second form, but not 3rd  form.

 

no. my topic is about maintain the form of second stage, not the strong form of 3rd stage.

Yeah, i understand you on these parts but wimpy form is one of Wolfgang's only downsides and people complain that he isn't punished enough for some reason. Plus there is 50 mighty points in the second stage vs the 25 mighty points in the first and third stage

 

I suggest in order for there to be less drain on the mighty meter and so Wolfgang focuses less on working out that general physical labor fighting, mining, chopping, and hammering either slow down the might drain or slowly add to the might meter

24 minutes ago, Cloakingsumo198 said:

Yeah, i understand you on these parts but wimpy form is one of Wolfgang's only downsides and people complain that he isn't punished enough for some reason. Plus there is 50 mighty points in the second stage vs the 25 mighty points in the first and third stage

 

I suggest in order for there to be less drain on the mighty meter and so Wolfgang focuses less on working out that general physical labor fighting, mining, chopping, and hammering either slow down the might drain or slowly add to the might meter

Yeah, pleasant chat.

Your suggestion may be troublesome for Klei to implement.

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