Isidoro Posted November 25, 2021 Share Posted November 25, 2021 Hello fellow drug addicts (and overlords), can some kind hearted soul create a mod which increases oxy maks capacity? I'd love to have options: say a scroll bar set between 30 and 75 or a fixed amount (I'd suggest 60kg). At the time of my writing, oxy masks are pretty strategic on harder asteroids where drekos and thimble are off planet and you have a layer of magma on top of you preventing space exploration, but the 30kg limit impairs their effectiveness. BONUS: toggle an option to make them re-circle CO2 inside tanks, because off breathing CO2 definitely busts the vacuum inside magma chambers. Link to comment Share on other sites More sharing options...
SharraShimada Posted November 25, 2021 Share Posted November 25, 2021 I do agree it would be nice to have higher capacity oxy masks, but i see it this way: They are just masks. They are designed to provide some oxygen to dupes for a short time. Everything above there are the suits. Link to comment Share on other sites More sharing options...
Isidoro Posted November 26, 2021 Author Share Posted November 26, 2021 11 hours ago, SharraShimada said: I do agree it would be nice to have higher capacity oxy masks, but i see it this way: They are just masks. They are designed to provide some oxygen to dupes for a short time. Everything above there are the suits. the point is that dupes will run out of oxy mid shift, which makes them drop everything and reach the closest oxygenated tile to breath. If oxy checkpoint could toggle masks on dupe's landing on it rather than leaving through it, you could have dupes go back to the checkpoint to swap tanks and that would be the best outcome possible (I made the same request in the suggestions section of this forum), but while we wait for the devs to address the issue we are playing as it is. last but not least, as you so well put it, as soon as you put your hands on reed, atmos render masks redundant. With this mod and especially the bonus toggle part, masks will still be useful after atmos: they will require minor resources to repair (as atmos need reed fiber) and will still be employed where body insulation is a non issue. You will also have the extra challenge to dispose of CO2 tanks dropped onto the oxy checkpoint, which counterbalance the QoL improvement with extra dupe labor cost Link to comment Share on other sites More sharing options...
Isidoro Posted November 26, 2021 Author Share Posted November 26, 2021 you could also add a recharge station to pass through and refill (or swap) oxy mask's tanks, dunno how hard is to code though. Link to comment Share on other sites More sharing options...
Sanchozz Posted November 27, 2021 Share Posted November 27, 2021 7 hours ago, Isidoro said: you could also add a recharge station to pass through and refill (or swap) oxy mask's tanks, dunno how hard is to code though. Be patient a little. Maybe I'll finish it in a couple of weeks or months. I started back in the summer, but... sometimes there is no time, sometimes there is no inspiration. Need to make a few more features and take into account some nuances. In the meantime, here's a screenshot from the testing ground: Link to comment Share on other sites More sharing options...
Isidoro Posted November 27, 2021 Author Share Posted November 27, 2021 13 hours ago, Sanchozz said: Be patient a little. Maybe I'll finish it in a couple of weeks or months. I started back in the summer, but... sometimes there is no time, sometimes there is no inspiration. Need to make a few more features and take into account some nuances. In the meantime, here's a screenshot from the testing ground: woah what am I looking at? looks fancy looking forward to see it live Link to comment Share on other sites More sharing options...
Sanchozz Posted December 20, 2021 Share Posted December 20, 2021 On 11/27/2021 at 9:17 AM, Sanchozz said: Be patient a little. Maybe I'll finish it in a couple of weeks or months. I started back in the summer, but... sometimes there is no time, sometimes there is no inspiration. Need to make a few more features and take into account some nuances. In the meantime, here's a screenshot from the testing ground: Finally, I've done it. https://steamcommunity.com/sharedfiles/filedetails/?id=2688074001 Link to comment Share on other sites More sharing options...
SharraShimada Posted December 21, 2021 Share Posted December 21, 2021 Will try this! Thank you very much. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.