Frosty_Mentos Posted November 14, 2021 Share Posted November 14, 2021 I kinda wanna see them being buffed due to the fact that you can get a ton of clockworks as minions in ruins and they're one of few shooter mobs that could provide powerful range support if you wanna fight a boss. But the problem of bishops is that they tend to stand still and sometimes run TOWARDS the attackers which is counter intuitive of them being ranged unit, making them almost utterly useless if they get caught in a big swoop of Fuelweaver, ancient Guardian or Toadstool. Maybe overall clockworks need a bit of rework someday as units... but maybe if there would be more uses to bring them in for fights. Link to comment https://forums.kleientertainment.com/forums/topic/135288-buff-bishops-to-be-able-to-kite-youmobs-and-dangerous-objects/ Share on other sites More sharing options...
Mike23Ua Posted November 17, 2021 Share Posted November 17, 2021 The only problem I have with that are when fighting against them obviously. Buff for usefulness, Nerf for ability to fight. Link to comment https://forums.kleientertainment.com/forums/topic/135288-buff-bishops-to-be-able-to-kite-youmobs-and-dangerous-objects/#findComment-1513923 Share on other sites More sharing options...
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