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Dupes idling location


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I have a bit of an issue with dupes when they are idle:image.thumb.png.5bc2209958adc1628f493137564bb182.png
They kind of chose new small heated farm location for their idling spot. This is not optimal.. especially from the use of vacuum sealed entry.

Any way to convince them to not do that?
Do I need to fill it with C2O or something..

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Option 1 : you can build a recreation room so they would rather idle there (unless they idle because they have nothing to do, which is random). 

Option 2 : you can build a duplicant checkpoint, and a timer sensor, and only send Green a few moments in the Day

Option 3 : you have one Farmer Who is allowed to enter and you change door permission

Option 4 : you can create a gym (manual generators on priority 1 linked with a Light bulb) so they are never idle (if this is not during downtime). 

 

11 hours ago, Hokaeru said:

Option 1 : you can build a recreation room so they would rather idle there (unless they idle because they have nothing to do, which is random). 

Option 2 : you can build a duplicant checkpoint, and a timer sensor, and only send Green a few moments in the Day

Option 3 : you have one Farmer Who is allowed to enter and you change door permission

Option 4 : you can create a gym (manual generators on priority 1 linked with a Light bulb) si they are never idle (if this is not during downtime). 

 

Idleness was result of me leaving them for few minutes without new project planned.
So combination of options 3&4 seems best.

(I'm skipping the few more "intelligent" ones that were idling in oxygen masks without oxygen in barely breathable are regularly gasping for breath)

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