Superwolfkid Posted October 20, 2021 Share Posted October 20, 2021 I wanted to talk about this for a while since I thought there would be post about this and was honestly surprised no one mentioned it, But do you guys feel that when players are Revived by The Second Chance it should automatically re-equip and pick back up items Players had when they Died? I think it really would make sense since the way the watch works is that it reverse the characters time to before they died and it wouldn't make much for them not to have their stuff on them, and end up having to pick them back up again, It especially would be helpful if the Player died in a dangerous area so that way they get better odds to not get immediately spawn killed by some mobs Camping the raggle of Bones. (Like how the Life Giving Amulet makes all entities go to sleep to help the player Escape with their Second life) Link to comment https://forums.kleientertainment.com/forums/topic/134578-players-revived-by-the-second-chance-watch-should-already-have-their-loot-back-on-them/ Share on other sites More sharing options...
ArubaroBeefalo Posted October 20, 2021 Share Posted October 20, 2021 also it should revive the players with the exact stats before the killing hit, 1 if died for weather damage or lets say 100 if was killed by the hit of a boss with 100 damage Link to comment https://forums.kleientertainment.com/forums/topic/134578-players-revived-by-the-second-chance-watch-should-already-have-their-loot-back-on-them/#findComment-1505715 Share on other sites More sharing options...
Flip Face Posted October 20, 2021 Share Posted October 20, 2021 And if it's too complicated to do that because in a way there would be a paradox if another player took your items while you were dead. Perhaps the clock could be linked to a player and when he died, his items would not be dropped. or Once resurrected, the player would have the ability of a Lazy Forager for thirty seconds. 1 hour ago, ArubaroBeefalo said: also it should revive the players with the exact stats before the killing hit, 1 if died for weather damage or lets say 100 if was killed by the hit of a boss with 100 damage What about statuses. An item that causes the player to regain their stats before the killing blow, could be spawned but only unlocked and put into their inventory (or dropped) when resurrected by a clock. Link to comment https://forums.kleientertainment.com/forums/topic/134578-players-revived-by-the-second-chance-watch-should-already-have-their-loot-back-on-them/#findComment-1505727 Share on other sites More sharing options...
Superwolfkid Posted October 22, 2021 Author Share Posted October 22, 2021 On 10/20/2021 at 12:34 PM, Wesbie said: And if it's too complicated to do that because in a way there would be a paradox if another player took your items while you were dead. Perhaps the clock could be linked to a player and when he died, his items would not be dropped. or Once resurrected, the player would have the ability of a Lazy Forager for thirty seconds. Honestly, I feel like the game should "List" the Items the Player dropped when they Died, and just re-absorb themselves back in the player once they do the reverse death animation that way it could actually feel like it's reversing time. (Since the game can Remember Wanda's previous steps I'm pretty sure it can remember the items players dropped after death.) And for the Paradox thing I think it be better that if a person or creature picks up an item the player dropped, it just takes off the item and the person just won't absorb it back when they respawn. To prevent screwing someone over that borrowed some supplies off of that person Link to comment https://forums.kleientertainment.com/forums/topic/134578-players-revived-by-the-second-chance-watch-should-already-have-their-loot-back-on-them/#findComment-1506482 Share on other sites More sharing options...
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