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Avoid Radioactive Contaminant


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I wonder if these germs cause any more lag than not having any but I built this sucker up (Francis inspired) in sandbox mode and it won't give off radioactive contaminant

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Since it is in a vacuum nothing spreads it and if both buildings are filled up with radbolts, well the remaining would just smash against the neutronium wall which basically makes it disappear. Hope someone finds this helpful

One thing you forgot while building in sandbox mode:

It will overheat eventually for sure, and break. There is no way heat gets removed from anything. Even the worts can´t cool something, because of the vacuum.

I would guess you get 10-15 cycles out of it, and thats it.

The steam turbine below will break even earlier i think.

Radioactive contaminants germs don't do anything other than spread radiation but dupes can delete 60 rads per cycle so it is impossible to get sick from several thousand radioactive contaminants flying around after radbolts passing.

In addition to the "everything will overheat in vacuum", the materials study terminal built like that, is not "dupe proofed". Dupes passing to use the building or fertilize wheezeworts, can get hit by radbolts

8 hours ago, SharraShimada said:

The steam turbine below will break even earlier i think.

The steam turbine has a layer of liquid which I was lazy of doing so for the other buildings lol but you can do the same just add a layer of liquid and cool that down. But sakura is correct I cannot say dupes won't get hit. Luckily in 100 cycles they didn't get hit but that's not guaranteed. Also when sakura mentioned the wheezeworts I completely blanked on that.. they can produce rads in a vacuum. Didn't think about that...

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