ravalox Posted August 30, 2021 Share Posted August 30, 2021 With respect to the Tech Tree, I've always had the nagging question: Why am I traveling to another planet to continue to progress in tech level? In my first playthrough, I blindly pursued orbital research only to find it did nothing for me. I found this to be counter-intuitive. I'm given access to another planetoid for oil, petrol and plastic production. Hoorah, time to pollute! Plastic is necessary for all the "goodies" that made the game less tedius: Steam power, high pressure vents, critter traps, etc. And now a requirement for orbital research. Now hold your horses, there pardner. Why don't you make a HUGE detour and colonize another planetoid? You were bored trying to make two worlds self-sufficient, weren't you? And although you've never been there, you can flip a coin to see if there's a way to progress in tech. How can you possibly achieve high-tech logic circuits and miniature pumps without space travel? Sorry for the dripping sarcasm, but this had me quit the DLC after the initial alpha release. I still wince when thinking about that third planetoid being the key to tech level progression. Three planets to colonize before achieving tier 2 tech (smh). If ONI wasn't prone to micromanagement to work around certain issues (for me at least), it might not be a problem. But it's usually a few hundred cycles before I want to space travel, even using pause. Sooooooo....if you made it this far Klei, I've given this design choice several chances. However, I think there needs to be a role reversal in research to be a little more useful to the player, as opposed to fast space travel for space travel's sake. I find it too much of a grind and have yet to make it to a fourth planetoid before saying to hell with it. Just my 1/100th of a cent. Link to comment Share on other sites More sharing options...
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