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A few caveats

Destroyed plants drop seeds seemingly 100% (good if you dont have a decent farming dupe, and also good for a bit less micro, bad because each run costs you original plant seeds, so if you dont have that many, well try the harvest method)

Plants only care about radiation levels at the exact moment of harvest, which makes sense at a design level rather than having some subsystem running for every single plant over its life cycle to draw an average amount of rads.

So knowing these facts here is the mutant seedolyzer, each rocket is sent one tile out and auto return, so besides putting rads into it to be able to first launch, it never uses radbolts again.

Radbolt rockets produce 3 tiles wide, and 7 tiles deep radiation from the bottom center of the rocket platform when they launch and when they land, with a gas in the middle and with a vacuum lock to prevent radiation spreading you can concentrate an immense amount of radiation in those 3x7 tiles, using gold metal tiles as they lose rads slower than other materials.

So plant whichever plants you wish in that 3 tile wide room, turn off auto harvest, supply it with all its usual needs, and when the plant is ready for harvest, launch the rocket (sleet wheat takes 2 quick launches to force the destroy plants auto harvest as the room is much colder to begin with, the pincha pepper takes 1, however the pincha pepper takes quite a while to cool back down as its farm tiles are on the ceiling so making and destroying some temp shift plates between resets is advised.

A single lanuch is easily 900-1200 rads so you are hitting the cap for every plant to get that 80% chance of a mutant seed, and with the guaranteed seed drop chance on a plant getting destroyed (if you dont have a decent capped farmer) you are usually getting 2-3 mutated seeds per harvest.

If you don't want to destroy the plants, put temp shift plates in the room, and after the rocket has come back down, get your dupe to harvest right away.

Thermo aquatuners are to reset the rooms to the desired temps after harvest.

 

Can also be turned into a super (free) radbolt creator using the 1 tile high liquid lock (see last pic) so when youre done getting mutant seeds you can place a bunch of rad generators there to rapidly refill your duo radbolt rockets.

 

1698747478_2021-08-1719_13_59-Window.thumb.png.7d90b4530d979da3a51bbfb9e3e6321d.png

179753449_2021-08-1719_14_42-Window.thumb.png.b0de68f48983f481fa4f4fac980960b7.png

691839563_2021-08-1719_20_27-Window.thumb.png.e77ec358a649f05fbb3004025db7aa41.png

2053062106_2021-08-1719_21_44-Window.thumb.png.c36d7ce98f853c63a0bd7399592e6bd1.png

1989133564_2021-08-1719_21_18-Window.thumb.png.8eaa3f7f2793a879301a08a80a24e9ac.png

1355238320_2021-08-1719_14_13-Window.thumb.png.107a0475b6d9fe9441f57401ca51ff7e.png

 

Heres how to extract radbolts

1524144127_2021-08-1717_40_14-Window.thumb.png.3993b64b86b576bb158f5cd5a1785be6.png

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15 hours ago, xenoborg said:

A few caveats

Destroyed plants drop seeds seemingly 100% (good if you dont have a decent farming dupe, and also good for a bit less micro, bad because each run costs you original plant seeds, so if you dont have that many, well try the harvest method)

Plants only care about radiation levels at the exact moment of harvest, which makes sense at a design level rather than having some subsystem running for every single plant over its life cycle to draw an average amount of rads.

So knowing these facts here is the mutant seedolyzer, each rocket is sent one tile out and auto return, so besides putting rads into it to be able to first launch, it never uses radbolts again.

Radbolt rockets produce 3 tiles wide, and 7 tiles deep radiation from the bottom center of the rocket platform when they launch and when they land, with a gas in the middle and with a vacuum lock to prevent radiation spreading you can concentrate an immense amount of radiation in those 3x7 tiles, using gold metal tiles as they lose rads slower than other materials.

So plant whichever plants you wish in that 3 tile wide room, turn off auto harvest, supply it with all its usual needs, and when the plant is ready for harvest, launch the rocket (sleet wheat takes 2 quick launches to force the destroy plants auto harvest as the room is much colder to begin with, the pincha pepper takes 1, however the pincha pepper takes quite a while to cool back down as its farm tiles are on the ceiling so making and destroying some temp shift plates between resets is advised.

A single lanuch is easily 900-1200 rads so you are hitting the cap for every plant to get that 80% chance of a mutant seed, and with the guaranteed seed drop chance on a plant getting destroyed (if you dont have a decent capped farmer) you are usually getting 2-3 mutated seeds per harvest.

If you don't want to destroy the plants, put temp shift plates in the room, and after the rocket has come back down, get your dupe to harvest right away.

Thermo aquatuners are to reset the rooms to the desired temps after harvest.

 

Can also be turned into a super (free) radbolt creator using the 1 tile high liquid lock (see last pic) so when youre done getting mutant seeds you can place a bunch of rad generators there to rapidly refill your duo radbolt rockets.

 

1698747478_2021-08-1719_13_59-Window.thumb.png.7d90b4530d979da3a51bbfb9e3e6321d.png

179753449_2021-08-1719_14_42-Window.thumb.png.b0de68f48983f481fa4f4fac980960b7.png

691839563_2021-08-1719_20_27-Window.thumb.png.e77ec358a649f05fbb3004025db7aa41.png

2053062106_2021-08-1719_21_44-Window.thumb.png.c36d7ce98f853c63a0bd7399592e6bd1.png

1989133564_2021-08-1719_21_18-Window.thumb.png.8eaa3f7f2793a879301a08a80a24e9ac.png

1355238320_2021-08-1719_14_13-Window.thumb.png.107a0475b6d9fe9441f57401ca51ff7e.png

 

Heres how to extract radbolts

1524144127_2021-08-1717_40_14-Window.thumb.png.3993b64b86b576bb158f5cd5a1785be6.png

This is simply magnificent! However, I'm still intrigued at how a vaccum lock can block radiation. Other than that, this setup is, simply put, incredible.

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3 hours ago, TuxSam123 said:

This is simply magnificent! However, I'm still intrigued at how a vaccum lock can block radiation. Other than that, this setup is, simply put, incredible.

I actually mis spoke there, the crude oil/petroleum water lock doesn't get affected by radiation germs therefore radiation germs cant get past the lock to dissapate even if there are gases on the other side, so you don't actually need a vacuum lock, just a water lock, I assumed I would need one when I first was building it. But the single tile water lock wasnt letting radiation past even when there was a good amount of gasses the other side.

And as the radioactive gasses cant get past the locks you dont lose that tile of radioactive gas though its movements, which is why 3 tiles wide is the best, if its 4 tiles wide the 4th wide would get less radiation, and then that lesser rad tiles of gas would move throughout the room resulting in potentially less rads on the plant on harvest (see pic).

644435047_2021-08-1622_21_11-OxygenNotIncluded.thumb.png.699934aa66ed6f023a99d1c4cdf44ffb.png

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