Onidotmoe Posted August 8, 2021 Share Posted August 8, 2021 Slicksters & Molten Slicksters both convert Consumed Mass by 50% but Molten Slicksters convert the CO2 into Petroleum which is much more useful in the mid to late game. To allow regular Slicksters to still have some use post mid-game, if they instead converted consumed mass by 100% instead, it would make them more appealing. Or 100% if groomed. Link to comment https://forums.kleientertainment.com/forums/topic/132520-slickster-100-consumed-mass-to-crude-oil/ Share on other sites More sharing options...
degr Posted August 8, 2021 Share Posted August 8, 2021 7 hours ago, VampireMonkey said: To allow regular Slicksters to still have some use post mid-game molten slicksters live in high-temperature area, which is much more difficult to sustain. For an example, I have no iron or copper ore after 500 cycles, so I destroy hot box, and build AT+tepetizer pair to keep temperature close to their comfortable range. However, it's around 2kw of power. In same time, if you keep slicksters, most probably you can stay without it. Link to comment https://forums.kleientertainment.com/forums/topic/132520-slickster-100-consumed-mass-to-crude-oil/#findComment-1484530 Share on other sites More sharing options...
Onidotmoe Posted August 8, 2021 Author Share Posted August 8, 2021 2 hours ago, degr said: molten slicksters live in high-temperature area, which is much more difficult to sustain. For an example, I have no iron or copper ore after 500 cycles, so I destroy hot box, and build AT+tepetizer pair to keep temperature close to their comfortable range. However, it's around 2kw of power. In same time, if you keep slicksters, most probably you can stay without it. You can pump CO2 from the hotbox and it'll sustain them, even better when you get a petroleum boiler up. Link to comment https://forums.kleientertainment.com/forums/topic/132520-slickster-100-consumed-mass-to-crude-oil/#findComment-1484544 Share on other sites More sharing options...
degr Posted August 8, 2021 Share Posted August 8, 2021 1 hour ago, VampireMonkey said: You can pump CO2 from the hotbox As I told, I have no hot box anymore, because I have no heat sources except kitchen Link to comment https://forums.kleientertainment.com/forums/topic/132520-slickster-100-consumed-mass-to-crude-oil/#findComment-1484560 Share on other sites More sharing options...
gabberworld Posted August 8, 2021 Share Posted August 8, 2021 5 hours ago, degr said: molten slicksters live in high-temperature area, which is much more difficult to sustain. not if you map have CO2 Vent with 500c, my ugly looking farm is build-ed near off that. temperature is not issue Link to comment https://forums.kleientertainment.com/forums/topic/132520-slickster-100-consumed-mass-to-crude-oil/#findComment-1484568 Share on other sites More sharing options...
KonfigSys Posted August 29, 2021 Share Posted August 29, 2021 it does not really matter if you use fully automated refineries based on aqua tuner or volcano or rocket. It will be 1 to 1 conversion. No 50% loss. I usually end up with more oil than I really need (I do not use even wells, as you can see one is built but not connected/not working). I used to have a colony of melt slicksters but once in a while you may get a low temp one (with low probability ) and even decorative one which dies at high temp. So if you have high temp it is harder to maintain wild population at high temp (it will go down). If you have domesticated slicksters, you can have molten ones but it is a dupe time to groom and more complex farm to avoid overcrowded debuff. The problem with domesticated ones they need more CO2 (better metabolism) or you have this annoying message all the time that your animals are hungry. A very simple slickster farm (in the spoiler) without any dupe time needed just to bring eggs from a printer. I did not bother with automation to pick up meat but obviously it is easy to do. And as you can see I got one decorative at temperature about 100C. His max is 90C and it is likely to die. I had a farm with 170C constantly and obviously I had more molten ones; still there was a chance for decorative or standard ones. frankly speaking oil is not a limiting factor in the game at all. If you need more CO2 and hence oil; put a jet suit station and let dupes to fly in the slickster room, you will generate so much hot CO2 out of small amount of oil. And temperature would be just right for molten. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/132520-slickster-100-consumed-mass-to-crude-oil/#findComment-1489149 Share on other sites More sharing options...
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