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Red and blue line is conveyor rails. Top right and center conveyor shute connected with timer sensors with 7(green):21(red) and 11:22 timings, which allow to distribute consumables to 6 electrogrills. After consumables grilled, they going to blue line, where they cooked with gas range. After it they are going into the middle of my bases into vacuum chamber. If duplicant throw food in great hall, autosweepers send it back to kitchen, and then it going to vacuum chamber. It is done that way, because of legacy conveyor rails, which previously was used for consumables transfer

 

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1 hour ago, Tranoze said:

Intense steam cooking, literally cooking stuff in steam...

Literally grill in steam

It was hot box with molten slicksters, mostly filled with CO2 from generators, steam was "above" kitchen. Now I have no ore, and hot box become not hot enough for them. Now almost all slicksters was moved to the bottom of base, and CO2 also going there

My kitchens are a variant of this

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Ingredients come in on a rail and are deposited in the one tile storage at the upper right. One of those conveyor loaders takes prepared food off to the pantry. (Pantry described here.) There's a conveyor set for ingredients (no sweep-only, allow manual use) so dupes will bring back ingredients from all over the map without direction. Another conveyor is set for prepared food (sweep-only, allow manual use) so when I tell dupes to clean up after themselves they have a place to put food back in the pantry. I forget what the fourth loader is set for.

Here's another example from a run where I made spicy tofu for everyone.

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I haven't been playing the DLC much with the new spoilage rules and I'm gonna have to update the design to accommodate that.

This is the kitchen + great hall module I use for my habitation block. It's quite simple, for a small number of dupes, although you can just extend it as needed. Cooling happens to be in the image, but can be anywhere you want. 

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Just above it I have an integrated pacu and shove vole ranch. The modded buildings can be excluded with no real difference in functionality. 

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Just now, Tranoze said:

I thought decor bomb no longer work anymore because 120 decor limit? forgive me if im wrong but i skip 1~2 years of gameplay and when i go back, there a limit 120 decor everywhere.

It's worked for as long as I've played, which is a year or two. There is no limit on decor whatsoever, only a limit on morale that can be gained from decor, which is hit at 120 average decor per cycle. For some reason the vanilla decor display caps at 120, but you do still get the full decor at any given location. 

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