Just-guy Posted June 16, 2021 Share Posted June 16, 2021 Parabolic projectiles have a delay from shoot to landing so the players can evade them from enemies, for example Sea Weed's seashells or Deformed Bird's spit, but this delay also applies to parabolic projectiles thrown by players and make them innacurate. Napsack and Fish Food have an area of effect so the delay isn't much of a problem, but still becomes a hassle trying to aim. This also makes it difficult to make Dragonfly wet so the Water Balloon strategy is almost never used. While I don't think the velocity should increase, maybe giving the projectiles thrown by the player a little homing if aimed to a mob. Link to comment Share on other sites More sharing options...
Well-met Posted June 16, 2021 Share Posted June 16, 2021 I have no problem with sacks or balloons, as most enemies home in to you. You simply throw at your current position and move back away from the AoE. Seedshells are however really horrible to use due to their low damage and no debuff effect, that I agree with. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted June 16, 2021 Share Posted June 16, 2021 idk aiming and timing adds deepness and fun that everything on automatic Link to comment Share on other sites More sharing options...
Well-met Posted June 16, 2021 Share Posted June 16, 2021 seedshells should be thrown like darts on pressing F and thrown AoE on pressing mouse2 Link to comment Share on other sites More sharing options...
JaxckLl Posted June 23, 2021 Share Posted June 23, 2021 On 6/16/2021 at 12:54 PM, Just-guy said: Parabolic projectiles have a delay from shoot to landing so the players can evade them from enemies, for example Sea Weed's seashells or Deformed Bird's spit, but this delay also applies to parabolic projectiles thrown by players and make them innacurate. Napsack and Fish Food have an area of effect so the delay isn't much of a problem, but still becomes a hassle trying to aim. This also makes it difficult to make Dragonfly wet so the Water Balloon strategy is almost never used. While I don't think the velocity should increase, maybe giving the projectiles thrown by the player a little homing if aimed to a mob. That might make for a good character benefit. "Strong arm: Thrown projectiles are more accurate" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.