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Transit Tube min transfer meter


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Suggestion: to create a counter that can be set-up on how many tiles dups are allowed to use transit tube.

Say I have couple of them together close, but don't want them to be used on each other - rather any of 2 that closed can be used to travel to far distance. This "far" is a value that can be added for player to choose.

Default value (right after tube is built): 50.

min value - 0 (although min value is in fact 3), assuming there are modes that allow rotate building value can be set to 0, IMHO.

max value - ? (not sure, I assume max tiles in a single world * amount of world/planets in game * K). K is to give some room for custom worlds, modes, etc. In fact it can be almost unlimited number to allow more flexibility to players.

If Transit tubes are something that can be used (later, or/and using modes) to travel to other planets/"instances" this should be considered as "teleportation tiles" or mechanics might be calculated differently.

Also, it would be nice to have a counter for "Dupes passing per x seconds", as "Dupe Meter Connector Piece" + "Dupe Transit Tube Traffic Lights", for heavy commuted crossings.

Many thanks. Arigato ! This is duplicate in clip. When I`m in session mode, then I come back - Meet and greet. This is dubstep, full step automation. See you tomorrow. :afro:

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