hipifreq Posted May 14, 2021 Share Posted May 14, 2021 Now that we've got multiple asteroids I find myself setting up different schedule blocks for various planetoids, and would like to be able to resort them. A drag-and-drop way to move them would be ideal, but a button to sort by name would work too. Currently, if my list includes Smellilios 1, Smellilios 2, and Zapano 1 and I add a Smellilios 3 it stays at the bottom making it harder and harder to keep track of schedules over time as I colonize other planetoids. Link to comment Share on other sites More sharing options...
KonfigSys Posted May 15, 2021 Share Posted May 15, 2021 why would you have different schedules for different asteroids if all asteroids have the same day time? I do understand you may make adjustments when you moves dupes around with different traits but then again it should not change much the specific asteroid schedule. Link to comment Share on other sites More sharing options...
Sasza22 Posted May 15, 2021 Share Posted May 15, 2021 3 hours ago, KonfigSys said: why would you have different schedules for different asteroids if all asteroids have the same day time? Different asteroids provide different morale for the dupes. Can`t support a wind tunnel on all of them, at least for a while, so dupes on different ones might need different amount of downtime. I`d just add the planetoid name to each schedule to keep track of them. Link to comment Share on other sites More sharing options...
KonfigSys Posted May 16, 2021 Share Posted May 16, 2021 I see. When I colonize an asteroid I move dups to a lazy schedule on this one as they have low morale. Once all needed infrastructure is built I move them back to the main schedule (which has three shifts to work 24 hours). Link to comment Share on other sites More sharing options...
ravalox Posted May 17, 2021 Share Posted May 17, 2021 I considered schedules for each planet, but realized there is no real benefit if I'm having to duplicate schedules. I use a 3-shift workforce as well, so dupes grouped together without reference to their particular planetoid become difficult to balance as they get moved around. What I would like to see is for the devs to add a per planetoid breakdown within each schedule, as was done to Vitals, etc., which can be expanded/collapsed, and only those planetoids with dupes are listed. Alternatively, they could add a planetoid icon beside the dupes name, similar to the Early Bird and Night Owl icons, where they are currently stationed...but this is more a quick fix than an at-a-glance solution. Link to comment Share on other sites More sharing options...
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