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I want to cahnge the spawn chance of the weeds to be equal.
How can i access these definitions inside the weed_defs.lua file to overwrite global (for all files that require this one)?

 

WEED_DEFS.weed_forgetmelots.seed_weight		= TUNING.SEED_CHANCE_VERYCOMMON
WEED_DEFS.weed_tillweed.seed_weight			= TUNING.SEED_CHANCE_RARE
WEED_DEFS.weed_firenettle.seed_weight		= TUNING.SEED_CHANCE_RARE
WEED_DEFS.weed_ivy.seed_weight				= TUNING.SEED_CHANCE_RARE

 

I would be grateful for any help!

local WEED_DEFS = require("prefabs/weed_defs").WEED_DEFS

WEED_DEFS.weed_forgetmelots.seed_weight		= TUNING.SEED_CHANCE_VERYCOMMON
WEED_DEFS.weed_tillweed.seed_weight			= TUNING.SEED_CHANCE_RARE
WEED_DEFS.weed_firenettle.seed_weight		= TUNING.SEED_CHANCE_RARE
WEED_DEFS.weed_ivy.seed_weight				= TUNING.SEED_CHANCE_RARE

 

14 hours ago, penguin0616 said:

local WEED_DEFS = require("prefabs/weed_defs").WEED_DEFS

WEED_DEFS.weed_forgetmelots.seed_weight		= TUNING.SEED_CHANCE_VERYCOMMON
WEED_DEFS.weed_tillweed.seed_weight			= TUNING.SEED_CHANCE_RARE
WEED_DEFS.weed_firenettle.seed_weight		= TUNING.SEED_CHANCE_RARE
WEED_DEFS.weed_ivy.seed_weight				= TUNING.SEED_CHANCE_RARE

 

And this will also apply to all other instances that require the weed defs, not only my local instance?

Hm no that is not working. if i add

local WEED_DEFS = require("prefabs/weed_defs").WEED_DEFS
WEED_DEFS.weed_forgetmelots.seed_weight		= 0.5
WEED_DEFS.weed_tillweed.seed_weight			= 2
WEED_DEFS.weed_firenettle.seed_weight		= 0.5
WEED_DEFS.weed_ivy.seed_weight				= 0.5

in my modmain i still get tons of forgetmelots. how can change the chances?

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