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How to make the change of stategraph only works on a specific character?


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I need to make some changes for my character on the SGWilson and SGWilson_client stategraphs.I saw some tutorials and other mods.They just use the function AddStategraphPostInit to change the stategraph.And obviously it changes stategraphs of all characters.If other characters change same places it will lead to conflicts.That's what I don't want to happen.So,is there any way to avoid affecting others when making changes on stategraphs only work for my character?Really appreciate it if somebody could help me.

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I have made some changes for stategraph in order to change animation for specific weapon. I have just added tag to the weapon and inside stategraph function looked for that tag. Take a look, I am terrible person to explain things.

local function avtofir(sg) 
 local _onenter = sg.states["attack"].onenter 

	sg.states["attack"].onenter = function(inst) 
		_onenter(inst) 
	
		local equip = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HANDS)
		local cooldown = inst.components.combat.min_attack_period + 300 * FRAMES
		
		if equip ~= nil and equip:HasTag("sprayer") then		
				inst.AnimState:PlayAnimation("ngnt")
		end	
			cooldown = math.max(cooldown, 300 * FRAMES)		
	end
end

AddStategraphPostInit("wilson", avtofir)

tag is called "sprayer".

Cheers!

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On 4/23/2021 at 6:40 PM, Yakuzashi said:

I have made some changes for stategraph in order to change animation for specific weapon. I have just added tag to the weapon and inside stategraph function looked for that tag. Take a look, I am terrible person to explain things.


local function avtofir(sg) 
 local _onenter = sg.states["attack"].onenter 

	sg.states["attack"].onenter = function(inst) 
		_onenter(inst) 
	
		local equip = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HANDS)
		local cooldown = inst.components.combat.min_attack_period + 300 * FRAMES
		
		if equip ~= nil and equip:HasTag("sprayer") then		
				inst.AnimState:PlayAnimation("ngnt")
		end	
			cooldown = math.max(cooldown, 300 * FRAMES)		
	end
end

AddStategraphPostInit("wilson", avtofir)

tag is called "sprayer".

Cheers!

Thanks.It gives me some ideas.

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