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My server disconnects


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After a while playing the game, the server disconnects. 
 [IPC] Received shutdown signal.
[01:33:45]: Available disk space for save files: 212177 MB
[01:33:46]: Serializing world: session/49C73E01D49F8D4A/0000000014
[01:33:46]: Truncating to snapshot #14...
[01:33:46]:  - session/49C73E01D49F8D4A/0000000008
[01:33:46]:    1 file(s) removed
[01:33:46]: [Shard] Stopping shard mode
[01:33:46]: [Steam] SendUserDisconnect for ''
[01:33:46]: Collecting garbage...
[01:33:46]: lua_gc took 0.18 seconds
[01:33:46]: ~ShardLuaProxy()
[01:33:46]: ~cEventLeaderboardProxy()
[01:33:46]: ~ItemServerLuaProxy()
[01:33:46]: ~InventoryLuaProxy()
[01:33:46]: ~NetworkLuaProxy()
[01:33:46]: ~SimLuaProxy()
[01:33:47]: lua_close took 0.38 seconds
[01:33:47]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[01:33:47]: CurlRequestManager::ClientThread::Main() complete
[01:33:47]: HttpClient2 discarded 0 callbacks.
[01:33:47]: Shutting down

any solutions please? 

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idk why this happening. Does anyone know where i can see the shutdown signal is coming from? 

[01:33:43]: [Steam] SendUserDisconnect for '76561198120557462'
[01:33:43]: [Shard] (KU_SFlxT9_h) disconnected from [SHDMASTER](1)
[01:33:43]: Registering master server in US lobby
[01:33:43]: [IPC] Received shutdown signal.

i attached the file 

server_log.txt

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2 minutes ago, CarlZalph said:

If you're hosting this with the in-game screens, then the server shuts down when you leave it.

You'll need to host the dedicated server as a separate process to allow you to join and leave freely.

I am already hosting a dedicated server. The problem is that while playing with a friend the server disconnects. This happens when i start exploring the map much more. However, when I establish my base and just stay there this doesn't happen. :wilson_cry:

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Looking at the log it looks like it crashed due to something trying to call a methond called "GetIsInMood" from SGBeefalo.

Looking at the loaded mods in the log before, I'm not sure which mod would cause this, as I didn't see any mods messing with Beefalos.

 

Spoiler

[00:14:47]: [string "scripts/stategraphs/SGBeefalo.lua"]:120: attempt to call method 'GetIsInMood' (a nil value)
LUA ERROR stack traceback:
scripts/stategraphs/SGBeefalo.lua:120 in (field) ontimeout (Lua) <115-156>
   inst = 110345 - beefalo (valid:true)
scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584>
   self =
      tags = table: 2F7DE080
      mem = table: 2F7DE008
      statemem = table: 2F7DE198
      currentstate = table: 2F4A6178
      timeinstate = 574.26669661701
      sg = Stategraph : beefalo
      inst = 110345 - beefalo (valid:true)
      bufferedevents = table: 3E469678
      timelineindex = 1
      lastupdatetime = 574.26669661701
      statestarttime = 0
   dt = 574.26669661701
   startstate = table: 2F4A6178
scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
   self =
      tags = table: 2F7DE080
      mem = table: 2F7DE008
      statemem = table: 2F7DE198
      currentstate = table: 2F4A6178
      timeinstate = 574.26669661701
      sg = Stategraph : beefalo
      inst = 110345 - beefalo (valid:true)
      bufferedevents = table: 3E469678
      timelineindex = 1
      lastupdatetime = 574.26669661701
      statestarttime = 0
   dt = 574.26669661701
scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
   self =
      updaters = table: 24AA35F8
      OnEnterNewState = function - scripts/stategraph.lua:27
      tickwaiters = table: 0AF4F368
      haveEvents = table: 24A98F40
      hibernaters = table: 0AF4F520
      instances = table: 0AF4F318
   current_tick = 17228
   waiters = table: 24648228
   updaters = table: 24A985B8
   k = sg="beefalo", state="idle", time=574.27, tags = "idle,canrotate,"
   v = true
   prefab = beefalo
scripts/update.lua:233 in () ? (Lua) <164-243>
   dt = 0.033333335071802
   tick = 17228
   i = 17228

[00:14:47]: [string "scripts/stategraphs/SGBeefalo.lua"]:120: attempt to call method 'GetIsInMood' (a nil value)
LUA ERROR stack traceback:
    scripts/stategraphs/SGBeefalo.lua:120 in (field) ontimeout (Lua) <115-156>
    scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584>
    scripts/stategraph.lua:611 in (method) Update (Lua) <603-631>
    scripts/stategraph.lua:128 in (method) Update (Lua) <109-153>
    scripts/update.lua:233 in () ? (Lua) <164-243>
    
[00:14:47]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is     ScriptErrorWidget    not a screen?    
[00:14:47]: stack traceback:
    scripts/widgets/widget.lua:604 in (method) SetFocusFromChild (Lua) <601-626>
    scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626>
    scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626>
    scripts/widgets/widget.lua:648 in (method) SetFocus (Lua) <628-657>
    scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
    scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
    scripts/update.lua:95 in () ? (Lua) <33-134>   

 

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