Fufox Posted April 13, 2021 Share Posted April 13, 2021 After a while playing the game, the server disconnects. [IPC] Received shutdown signal. [01:33:45]: Available disk space for save files: 212177 MB [01:33:46]: Serializing world: session/49C73E01D49F8D4A/0000000014 [01:33:46]: Truncating to snapshot #14... [01:33:46]: - session/49C73E01D49F8D4A/0000000008 [01:33:46]: 1 file(s) removed [01:33:46]: [Shard] Stopping shard mode [01:33:46]: [Steam] SendUserDisconnect for '' [01:33:46]: Collecting garbage... [01:33:46]: lua_gc took 0.18 seconds [01:33:46]: ~ShardLuaProxy() [01:33:46]: ~cEventLeaderboardProxy() [01:33:46]: ~ItemServerLuaProxy() [01:33:46]: ~InventoryLuaProxy() [01:33:46]: ~NetworkLuaProxy() [01:33:46]: ~SimLuaProxy() [01:33:47]: lua_close took 0.38 seconds [01:33:47]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [01:33:47]: CurlRequestManager::ClientThread::Main() complete [01:33:47]: HttpClient2 discarded 0 callbacks. [01:33:47]: Shutting down any solutions please? Link to comment Share on other sites More sharing options...
Daniel86268 Posted April 14, 2021 Share Posted April 14, 2021 8 hours ago, Fufox said: [IPC] Received shutdown signal. The Server recieved a shutdown signal, and shut down properly. So you should try figuring out what sends the shutdown signal to your server. Link to comment Share on other sites More sharing options...
Fufox Posted April 14, 2021 Author Share Posted April 14, 2021 idk why this happening. Does anyone know where i can see the shutdown signal is coming from? [01:33:43]: [Steam] SendUserDisconnect for '76561198120557462' [01:33:43]: [Shard] (KU_SFlxT9_h) disconnected from [SHDMASTER](1) [01:33:43]: Registering master server in US lobby [01:33:43]: [IPC] Received shutdown signal. i attached the file server_log.txt Link to comment Share on other sites More sharing options...
CarlZalph Posted April 14, 2021 Share Posted April 14, 2021 If you're hosting this with the in-game screens, then the server shuts down when you leave it. You'll need to host the dedicated server as a separate process to allow you to join and leave freely. Link to comment Share on other sites More sharing options...
Fufox Posted April 14, 2021 Author Share Posted April 14, 2021 2 minutes ago, CarlZalph said: If you're hosting this with the in-game screens, then the server shuts down when you leave it. You'll need to host the dedicated server as a separate process to allow you to join and leave freely. I am already hosting a dedicated server. The problem is that while playing with a friend the server disconnects. This happens when i start exploring the map much more. However, when I establish my base and just stay there this doesn't happen. Link to comment Share on other sites More sharing options...
Daniel86268 Posted April 15, 2021 Share Posted April 15, 2021 Looking at the log it looks like it crashed due to something trying to call a methond called "GetIsInMood" from SGBeefalo. Looking at the loaded mods in the log before, I'm not sure which mod would cause this, as I didn't see any mods messing with Beefalos. Spoiler [00:14:47]: [string "scripts/stategraphs/SGBeefalo.lua"]:120: attempt to call method 'GetIsInMood' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGBeefalo.lua:120 in (field) ontimeout (Lua) <115-156> inst = 110345 - beefalo (valid:true) scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584> self = tags = table: 2F7DE080 mem = table: 2F7DE008 statemem = table: 2F7DE198 currentstate = table: 2F4A6178 timeinstate = 574.26669661701 sg = Stategraph : beefalo inst = 110345 - beefalo (valid:true) bufferedevents = table: 3E469678 timelineindex = 1 lastupdatetime = 574.26669661701 statestarttime = 0 dt = 574.26669661701 startstate = table: 2F4A6178 scripts/stategraph.lua:611 in (method) Update (Lua) <603-631> self = tags = table: 2F7DE080 mem = table: 2F7DE008 statemem = table: 2F7DE198 currentstate = table: 2F4A6178 timeinstate = 574.26669661701 sg = Stategraph : beefalo inst = 110345 - beefalo (valid:true) bufferedevents = table: 3E469678 timelineindex = 1 lastupdatetime = 574.26669661701 statestarttime = 0 dt = 574.26669661701 scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> self = updaters = table: 24AA35F8 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0AF4F368 haveEvents = table: 24A98F40 hibernaters = table: 0AF4F520 instances = table: 0AF4F318 current_tick = 17228 waiters = table: 24648228 updaters = table: 24A985B8 k = sg="beefalo", state="idle", time=574.27, tags = "idle,canrotate," v = true prefab = beefalo scripts/update.lua:233 in () ? (Lua) <164-243> dt = 0.033333335071802 tick = 17228 i = 17228 [00:14:47]: [string "scripts/stategraphs/SGBeefalo.lua"]:120: attempt to call method 'GetIsInMood' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGBeefalo.lua:120 in (field) ontimeout (Lua) <115-156> scripts/stategraph.lua:554 in (method) UpdateState (Lua) <540-584> scripts/stategraph.lua:611 in (method) Update (Lua) <603-631> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:233 in () ? (Lua) <164-243> [00:14:47]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:14:47]: stack traceback: scripts/widgets/widget.lua:604 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:648 in (method) SetFocus (Lua) <628-657> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:95 in () ? (Lua) <33-134> Link to comment Share on other sites More sharing options...
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