JackJohnsn Posted April 7, 2021 Share Posted April 7, 2021 As of now, the Night light is almost a forgotten structure. Could be because it's expensive to use especially in early days. I was thinking, the feature of Maxwell lights could be implemented into these. It means, they could have a fuel tank ( filled with nightmare fuel ) and when a player approaches, they would light up, just like the chandeliers in the archive biome. They would consume fuel while lit, and turn off when player leaves the area. Their fuel consumption rate can be increased to cover of the extra feature. It would be both aesthetic and useful to see this. What do you think? Link to comment Share on other sites More sharing options...
Well-met Posted April 8, 2021 Share Posted April 8, 2021 Yes. also it should not spawn night hands at all. Also consider that with the coming Gestalt threats they'll probably have new uses soon. Link to comment Share on other sites More sharing options...
Luan Silveira Posted April 8, 2021 Share Posted April 8, 2021 It's really a forgotten item and needs a improvement I always imagined it being better if it "absorbed" the darkness around it kinda creating a ring of light while the middle is dark (like a doughnut shape) Link to comment Share on other sites More sharing options...
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