Developer Kevin Posted April 1, 2021 Developer Share Posted April 1, 2021 Hey Grifters, Here are some fixes that we've accumulated over the past week or so. It's mostly controller-UI stuff, for obvious reasons UI Fix negotiation text bubbles from stacking if NegotiationPanel:Dialog was used, as it is with whispered_rumours. Improve controller navigation between new game screens, and improve overall flow Fix focus issue after unlocking a perk and returning to loadscreen. disable Rstick scrolling in compendium Snap focus-scroll in scrollpanels Fix scroll-up animation Fix negotiation quips sometimes scrolling to the middle where they are occluded. Fix Sal brawl unlocked string. Fix missing FadeIn after awarding an unlock in convo. Don't count the initial unlocked Outfit towards total progress% in the NewGameScreen. Prune card tooltip UI from FlourishScreen to reduce occlusion. Fix DayOverScreen navigation and button bindings * (A) now continues after the animation completes, instead of (B) * Scissor the PeopleListBlockAgent widget so that nav focus works (otherwise the widget has a giant bounding box which messes up nav) * Permit right-click on graft and people to open their Inspection screens. * On gamepad, bind inspection to people, cards, and grafts to the standard (RT) * Fix left-clicking anywhere on the screen triggering OnClickContinue. * Restore your last focused widget when returning from an inspection screen * Fix Clickable eating MENU_ACCEPT inputs if a right-click callback was assigned, but not a left-click callback. * Fix card layout not rotating cards if there is just a single card. Clean up focus handling in compendium navigation CARDS Spare Magazine: Fix superfluous text Boulder Stance: don't trigger when playing toolbox cards. On Your Toes: Fix typo Fix card text on Boosted Final Favor GAMEPLAY Suppress all brawl rewards after the final boss. Fix bad credit not applying to Moreef's rare wares. MISC Save profile less often, to reduce redundant saves at startup; Save profile when leaving NewGameScreen to flush in case changes were made. Fixed bug where "shunned" lasted the entire negotiation instead of just the first turn View full update 3 2 1 3 Link to comment Share on other sites More sharing options...
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