Update Information:
Hey Grifters,
Here are some fixes that we've accumulated over the past week or so. It's mostly controller-UI stuff, for obvious reasons
UI
- Fix negotiation text bubbles from stacking if NegotiationPanel:Dialog was used, as it is with whispered_rumours.
- Improve controller navigation between new game screens, and improve overall flow
- Fix focus issue after unlocking a perk and returning to loadscreen.
- disable Rstick scrolling in compendium
- Snap focus-scroll in scrollpanels
- Fix scroll-up animation
- Fix negotiation quips sometimes scrolling to the middle where they are occluded.
- Fix Sal brawl unlocked string.
- Fix missing FadeIn after awarding an unlock in convo.
- Don't count the initial unlocked Outfit towards total progress% in the NewGameScreen.
- Prune card tooltip UI from FlourishScreen to reduce occlusion.
- Fix DayOverScreen navigation and button bindings
- * (A) now continues after the animation completes, instead of (B)
- * Scissor the PeopleListBlockAgent widget so that nav focus works (otherwise the widget has a giant bounding box which messes up nav)
- * Permit right-click on graft and people to open their Inspection screens.
- * On gamepad, bind inspection to people, cards, and grafts to the standard (RT)
- * Fix left-clicking anywhere on the screen triggering OnClickContinue.
- * Restore your last focused widget when returning from an inspection screen
- * Fix Clickable eating MENU_ACCEPT inputs if a right-click callback was assigned, but not a left-click callback.
- * Fix card layout not rotating cards if there is just a single card.
- Clean up focus handling in compendium navigation
CARDS
- Spare Magazine: Fix superfluous text
- Boulder Stance: don't trigger when playing toolbox cards.
- On Your Toes: Fix typo
- Fix card text on Boosted Final Favor
GAMEPLAY
- Suppress all brawl rewards after the final boss.
- Fix bad credit not applying to Moreef's rare wares.
MISC
- Save profile less often, to reduce redundant saves at startup; Save profile when leaving NewGameScreen to flush in case changes were made.
-
Fixed bug where "shunned" lasted the entire negotiation instead of just the first turn
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