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Have variable power draw on food cooling devices - 1 watt per kilogram stored. Power usage would be proportional to stored mass.

Device heat output would be proportionate as well.

This would add potential power use to the existing refrigerator ( to 150 watts I believe ). Would also be more efficient for the majority of players.

Benefits here bring the capacity slider into play for a lower power consumption refrigerator.

Benefits include earlier adoption and inclusion of the tech through proper use of refrigerators when cooked food is often stored separately from base ingredients ( as one might have an inert gas pit near a kitchen versus a refrigerator in the mess hall ).

Other future food storage devices could easily use the same cooling paradigm.

Refrigerators consume silly amount of power at the moment, to the point where they are barely usable. On top of that they have very low capacity and zero automation (no 'full' signal).

Reasonably they should consume some low amount (depending on refrigerator's insulation?) of power plus some amount when inserting and taking out food and power to cool food initially.

I agree, there's much to be desired with the fridges.

I thought they only signaled green when full?

This is rarely the case that they are truly full though, I forget what the autoport on the fridge does however. It goes largely unused in my automation builds because of random bits and pieces of food not filling it to capacity.

So some slider like the liquid and gas tanks have would be a nice QOL feature for them.

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