wons Posted December 25, 2020 Share Posted December 25, 2020 hello, i'd like to have a list of all tech levels (including moon altar, broken and fixed ancient machine etc.) can i get one? thank you Link to comment Share on other sites More sharing options...
penguin0616 Posted December 25, 2020 Share Posted December 25, 2020 scripts/constants.lua TECH = { NONE = TechTree.Create(), SCIENCE_ONE = { SCIENCE = 1 }, SCIENCE_TWO = { SCIENCE = 2 }, SCIENCE_THREE = { SCIENCE = 3 }, -- Magic starts at level 2 so it's not teased from the start. MAGIC_TWO = { MAGIC = 2 }, MAGIC_THREE = { MAGIC = 3 }, ANCIENT_TWO = { ANCIENT = 2 }, ANCIENT_THREE = { ANCIENT = 3 }, ANCIENT_FOUR = { ANCIENT = 4 }, CELESTIAL_ONE = { CELESTIAL = 1 }, MOON_ALTAR_TWO = { MOON_ALTAR = 2 }, SHADOW_TWO = { SHADOW = 3 }, CARTOGRAPHY_TWO = { CARTOGRAPHY = 2 }, SEAFARING_ONE = { SEAFARING = 1 }, SEAFARING_TWO = { SEAFARING = 2 }, SCULPTING_ONE = { SCULPTING = 1 }, SCULPTING_TWO = { SCULPTING = 2 }, ORPHANAGE_ONE = { ORPHANAGE = 1 }, PERDOFFERING_ONE = { PERDOFFERING = 1 }, PERDOFFERING_THREE = { PERDOFFERING = 3 }, WARGOFFERING_THREE = { WARGOFFERING = 3 }, PIGOFFERING_THREE = { PIGOFFERING = 3 }, CARRATOFFERING_THREE = { CARRATOFFERING = 3 }, MADSCIENCE_ONE = { MADSCIENCE = 1 }, FOODPROCESSING_ONE = { FOODPROCESSING = 1 }, FISHING_ONE = { FISHING = 1 }, HERMITCRABSHOP_ONE = { HERMITCRABSHOP = 1 }, HERMITCRABSHOP_THREE = { HERMITCRABSHOP = 3 }, HERMITCRABSHOP_FIVE = { HERMITCRABSHOP = 5 }, HERMITCRABSHOP_SEVEN = { HERMITCRABSHOP = 7 }, TURFCRAFTING_ONE = { TURFCRAFTING = 1 }, WINTERSFEASTCOOKING_ONE = { WINTERSFEASTCOOKING = 1 }, HALLOWED_NIGHTS = { SCIENCE = 10 }, -- ApplySpecialEvent() will change this from lost to 0 WINTERS_FEAST = { SCIENCE = 10 }, -- ApplySpecialEvent() will change this from lost to 0 YOTG = { SCIENCE = 10 }, -- ApplySpecialEvent() will change this from lost to 0 YOTV = { SCIENCE = 10 }, -- ApplySpecialEvent() will change this from lost to 0 YOTP = { SCIENCE = 10 }, -- ApplySpecialEvent() will change this from lost to 0 YOTC = { SCIENCE = 10 }, -- ApplySpecialEvent() will change this from lost to 0 LOST = { MAGIC = 10, SCIENCE = 10, ANCIENT = 10 }, } 4 Link to comment Share on other sites More sharing options...
wons Posted January 21, 2021 Author Share Posted January 21, 2021 thank you a lot Link to comment Share on other sites More sharing options...
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