Developer Kevin Posted December 15, 2020 Developer Share Posted December 15, 2020 Hey Grifters, Today we made some big(?) changes to combo. Combo's always been a tougher proposition for players, because a good combo deck is dependent upon drafting and drawing two cards (a generator and a finisher), while bleed is always just good on its own. With these changes, if you take certain abilities, combo will have a passive use, which should make it a little more flexible. CARDS Add three new combo ability cards that give passive benefits for carrying combo. Hammer Grip and Gut Shot no longer Expend, to facilitate early deck combo generation. Amnesiator has 2 charges Haymaker revised. mettle bounty stacks are applied during creation, not after, so that it works better with argument duplication cards Gun Smoke now Expends. Stone Smoke is now Pale Smoke. Fix the calculated stat delta when calling Fighter:DeltaMaxStat when the current value is greater than the new max. Fixes Diseased triggering the health gain fx. Torpor fiend: now gains maximum experience on a random card. Restring Catchpenny so it doesn't add itself as a keyword panel. Arguments destroyed due to the max argument limit will properly trigger "when destroyed" effects. GAMEPLAY Re-balance the card pack unlocks to be a proper exponential curve, rather than the ad-hoc step curve we had before. You'll unlock the earlier packs more quickly, and the latter packs a little more slowly. Promoted Bandit Goon: reduce number of Shredded cards to 1 at most. Shredded is not given for hits that are defended. Delicate Negotiations: fix crash if the rival is killed in battle use proper balanced team generator for SPARK_BARON_BACKUP, rather than a hard coded table Survivalist perk shows the health gain in the loot screen. Fix Mettle bonus that yields health after negotiation. Fix description of Rival's Hilt Bash. Resolve location content during GetWorkData, in case WorkPosition:Load is called before its parent. Unique faction card offer is now seeded. Found by lumicyte: Add missing failed negotiation dialog. UI Speed up compendium loading a bunch. Restring flourish confirm button so it's clear that choosing the selected flourish will play it immediately. View full update 4 2 3 Link to comment Share on other sites More sharing options...
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