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[Game Update] - 445338

Release Date: No value


Update Information:

Hey Grifters,

Today we made some big(?) changes to combo. Combo's always been a tougher proposition for players, because a good combo deck is dependent upon drafting and drawing two cards (a generator and a finisher), while bleed is always just good on its own. With these changes, if you take certain abilities, combo will have a passive use, which should make it a little more flexible. 

 

CARDS

  • Add three new combo ability cards that give passive benefits for carrying combo.
  • Hammer Grip and Gut Shot no longer Expend, to facilitate early deck combo generation.
  • Amnesiator has 2 charges
  • Haymaker revised.
  • mettle bounty stacks are applied during creation, not after, so that it works better with argument duplication cards
  • Gun Smoke now Expends.  Stone Smoke is now Pale Smoke.
  • Fix the calculated stat delta when calling Fighter:DeltaMaxStat when the current value is greater than the new max.  Fixes Diseased triggering the health gain fx.
  • Torpor fiend: now gains maximum experience on a random card.
  • Restring Catchpenny so it doesn't add itself as a keyword panel.
  • Arguments destroyed due to the max argument limit will properly trigger "when destroyed" effects.


GAMEPLAY

  • Re-balance the card pack unlocks to be a proper exponential curve, rather than the ad-hoc step curve we had before. You'll unlock the earlier packs more quickly, and the latter packs a little more slowly.
  • Promoted Bandit Goon: reduce number of Shredded cards to 1 at most.  Shredded is not given for hits that are defended.
  • Delicate Negotiations: fix crash if the rival is killed in battle
  • use proper balanced team generator for SPARK_BARON_BACKUP, rather than a hard coded table
  • Survivalist perk shows the health gain in the loot screen.
  • Fix Mettle bonus that yields health after negotiation.
  • Fix description of Rival's Hilt Bash.
  • Resolve location content during GetWorkData, in case WorkPosition:Load is called before its parent.
  • Unique faction card offer is now seeded.
  • Found by lumicyte: Add missing failed negotiation dialog.

UI

  • Speed up compendium loading a bunch.
  • Restring flourish confirm button so it's clear that choosing the selected flourish will play it immediately.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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