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High velocity payload opener...


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Should not require advanced mechatronics since is an early game tech...

Imho this whole skill branch needs a rework..

Costruction 3 should be the requirement for high tech building instead of being a Tier 5 engineering and suppying tech

Engineering 2 should give the ability to open the payloads while engineering tier 3 should allow dupes to generator tuning and microchips crafting

 

Just my thoughts

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1 hour ago, Gurgel said:

I would think this building only becomes useful when you have other asteroids colonized. That does not strike me as "early game tech" at all.

Although I haven’t tried it in the latest build, in earlier build you are capable of opening payloads manually by selecting them. I believe the payload opener is mostly for opening up gas and liquid payloads easily. And for conveying solid payloads. Much like you can open solid cargo payloads manually in the base game. 

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