M4ndatory Posted December 13, 2020 Share Posted December 13, 2020 Should not require advanced mechatronics since is an early game tech... Imho this whole skill branch needs a rework.. Costruction 3 should be the requirement for high tech building instead of being a Tier 5 engineering and suppying tech Engineering 2 should give the ability to open the payloads while engineering tier 3 should allow dupes to generator tuning and microchips crafting Just my thoughts Link to comment Share on other sites More sharing options...
Gurgel Posted December 13, 2020 Share Posted December 13, 2020 I would think this building only becomes useful when you have other asteroids colonized. That does not strike me as "early game tech" at all. Link to comment Share on other sites More sharing options...
Kderosa Posted December 13, 2020 Share Posted December 13, 2020 1 hour ago, Gurgel said: I would think this building only becomes useful when you have other asteroids colonized. That does not strike me as "early game tech" at all. Although I haven’t tried it in the latest build, in earlier build you are capable of opening payloads manually by selecting them. I believe the payload opener is mostly for opening up gas and liquid payloads easily. And for conveying solid payloads. Much like you can open solid cargo payloads manually in the base game. Link to comment Share on other sites More sharing options...
Sasza22 Posted December 13, 2020 Share Posted December 13, 2020 Seems for me that that building is connected to a different one that allows you to launch resources without the use of a rocket (it`s not yet implemented but it`s there in the game codex). It isn`t an early game building though. Spoiler Link to comment Share on other sites More sharing options...
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