Woloa Posted December 12, 2020 Share Posted December 12, 2020 So, I was discussing roguelikes over a round of Gungeon with my brother and we came to agree that all roguelikes which have meta progression that unlocks more and more items should give you some kind of option to reduce the size of the item pool. In Crypt of the Necrodancer, for example, you can spend Gems in the hub area to remove your unlocked weapons, armors and items from the item pool, and then add them back in for free. That got me thinking that maybe Griftlands should have an option to turn off the card packs you unlock by playing as a character a lot, allowing you to take out sets of cards you dislike or even go all the way back to a core set only run without needing to delete any data, with the ability to turn them back on between runs. Turning them off could cost Mettle, now that we have that mechanic. Link to comment Share on other sites More sharing options...
pacovf Posted December 12, 2020 Share Posted December 12, 2020 The option is available already, just check in the custom run settings. It does disable prestige progress, IIRC. Then again, even in CotN you couldn't use gem unlocks for all-zones runs. Link to comment Share on other sites More sharing options...
Woloa Posted December 12, 2020 Author Share Posted December 12, 2020 I hadn't thought to look into that, but even so, if it disables your prestige progress just because you consider cards from a certain set to be dead draws that's kind of a bad implimentation. Link to comment Share on other sites More sharing options...
AYellowShadeOfB Posted December 13, 2020 Share Posted December 13, 2020 16 hours ago, Woloa said: I hadn't thought to look into that, but even so, if it disables your prestige progress just because you consider cards from a certain set to be dead draws that's kind of a bad implimentation. I think that if you could control the entire cardpool, you could mess with the balance a lot - like, for example, you plan to build a diplomacy deck next run so you disable a few packs with hostility cards so that you get better drafts. Dead drafts are an important thing for balance, I'd say - if every card you got to draft was a good one, it would break a lot of things. Link to comment Share on other sites More sharing options...
Woloa Posted January 7, 2021 Author Share Posted January 7, 2021 On 12/13/2020 at 11:36 AM, AYellowShadeOfB said: I think that if you could control the entire cardpool, you could mess with the balance a lot - like, for example, you plan to build a diplomacy deck next run so you disable a few packs with hostility cards so that you get better drafts. Dead drafts are an important thing for balance, I'd say - if every card you got to draft was a good one, it would break a lot of things. Sorry for the late reply, I don't visit the forums too often. An easy solution would be to make a minimum amount of packs with each type of card in your cardpool, or even an option to use only the default cardpool without removing prestige growth, or, just, making sure every negotiation pack has an equal number of hostility and diplomacy cards. Link to comment Share on other sites More sharing options...
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