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make walls load before mobs


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I dont know if is because a game limitation or what but seems ilogic that mobs load before walls making them scape and make unconfortable situations. Working in that way, makes walls and other structures less useful since they are not doing their job

 

as example i will let this screenshot that shows how a merm king tries to come back to his throne because he always can scape his cage to fight the spider from the spider farm near (near but dont even close imo) of his throne. I always need to kill him in order to have a king

Spoiler

20201208185736_1.thumb.jpg.1ad1ec144cfa6de0b13ee0946849bc9a.jpg

 

3 hours ago, zarklord_klei said:

Wall physics never unload, some other weird behavior is happening here.

I dont know but glermz has more experience with mobs leaving pens and needing to make double layers and triple layers to reduce the chances of mobs moving oitside the pen before it loads, he know better than me

I saw how mobs load before when he showcase the issue using a zoom out mod (soz i dont know which one)

It happens with statues and i think with the festive tables since a gingervarg that i trapped scaped somehow (they dont seem to fit between tables, i tried to make him scape getting aggroed by him)

Another example is when pigs appear inside the square of statues i made for the moon stone

Also, the screenshot with the merm happens everyday, when i want to fed him i need to reconnect to make him come back to the tapestry since is always being fighting inside the spider pen

 

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