doomchicken Posted November 26, 2020 Share Posted November 26, 2020 The DLC encourages early game rockets, and because early game rockets can only hold 4 modules, you are limited in cargo. Since 3 out of the 4 modules are engine, oxidiser, and nosecone, you have to launch 2 or 3 rockets in fairly quick succession (cargo drop, rover drop, dupe drop) Because of early game, no suits, and crappy oxygen masks, my silos are built fairly close to base, dug out with a clear path to space. After the 1st launch and landing, the silo is really hot, and attempts to reload the rocket with fuel, oxidiser, oxygen, food, cargo is dangerous. How do you cool the silo for quick rocket turnarounds? Radiant pipes? Link to comment Share on other sites More sharing options...
ghkbrew Posted November 27, 2020 Share Posted November 27, 2020 There's no reason to build a silo. Dig to the surface and build the rocket in empty space. Dupes can just hold their breath for short trips out to build the rocket. In "space exposure" tiles exhaust will get eaten by the void pretty fast. You may heat up your ladders some, but in a vacuum no heat will transfer to the dupes. Link to comment Share on other sites More sharing options...
nonchalant86 Posted November 27, 2020 Share Posted November 27, 2020 Dupes will be scalded by the exhaust when they exit the rocket after landing without atmosuits. Link to comment Share on other sites More sharing options...
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