Goregonzola Posted November 22, 2020 Share Posted November 22, 2020 Hey! Basically the title. He would see worse daytime, but normally in dusk- and night time. The absolute best would be if it wouldn't be activate at all in the caves. Link to comment Share on other sites More sharing options...
Cunning fox Posted November 23, 2020 Share Posted November 23, 2020 You can't do the exact Wagstaff vision in DST because it requires custom shader and engine modification Link to comment Share on other sites More sharing options...
Goregonzola Posted November 25, 2020 Author Share Posted November 25, 2020 @Cunning fox Thanks for the reply! Link to comment Share on other sites More sharing options...
Thomas Die Posted November 25, 2020 Share Posted November 25, 2020 You can create an overlay in which is covers a portion of the screen, this looks kinda bad imo but it should work the same. Link to comment Share on other sites More sharing options...
Ziro2k Posted November 27, 2020 Share Posted November 27, 2020 A simple way to do this is to create an overlay based on widgets/sandover.lua. It's not a perfect analog for Wagstaff's vision FX, but you can edit the colors, transparency and whatnot to suit your needs. Link to comment Share on other sites More sharing options...
Goregonzola Posted November 28, 2020 Author Share Posted November 28, 2020 @thomas4846, @Ziro2k, thanks for the tips, guys! Link to comment Share on other sites More sharing options...
Earthyburt Posted November 29, 2020 Share Posted November 29, 2020 (edited) On 11/22/2020 at 10:30 AM, BillTheCipher said: Hey! Basically the title. He would see worse daytime, but normally in dusk- and night time. The absolute best would be if it wouldn't be activate at all in the caves. The time of day is separate for caves and the overworld, so basically you can create code for the overworld day and it wouldn't affect daytime in caves. local function AtDay(inst) if TheWorld.state.isday then --turn on wagstaff vision (I do not know how to do specifically this) else --turn off wagstaff vision (I also do not know how to do specifically this) end end ---put the code above in yourcharacter.lua ---put the code below inside the master_postinit within yourcharacter.lua inst:WatchWorldState("isday", AtDay) Also I would like to thank you for creating this post because I could use this information about the blindness part myself. Edited November 29, 2020 by Earthyburt Link to comment Share on other sites More sharing options...
Goregonzola Posted November 30, 2020 Author Share Posted November 30, 2020 @Earthyburt Woah, much thanks for the lines. I didn't have the time to experiment with this blindness perk yet, but I'll update this topic if I'll reach any results. 1 Link to comment Share on other sites More sharing options...
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