icantevenname Posted November 11, 2020 Share Posted November 11, 2020 How do I find out what lines calls what sounds? Like "music_work" is the Fall day work music, "music_danger" is the Fall battle music, "music_FE" is the default menu music. How do I find out the rest? Link to comment Share on other sites More sharing options...
AndRay Posted November 12, 2020 Share Posted November 12, 2020 You can use the FMOD Event Player found at your Mod Tools installed folder, and open the game files inside databundles/sound. Link to comment Share on other sites More sharing options...
icantevenname Posted November 12, 2020 Author Share Posted November 12, 2020 22 minutes ago, AndRay said: You can use the FMOD Event Player found at your Mod Tools installed folder, and open the game files inside databundles/sound. There is no sound folder in databundles. Link to comment Share on other sites More sharing options...
AndRay Posted November 12, 2020 Share Posted November 12, 2020 Sorry, one level lower. Inside data, not databundles. Link to comment Share on other sites More sharing options...
icantevenname Posted November 12, 2020 Author Share Posted November 12, 2020 4 minutes ago, AndRay said: Sorry, one level lower. Inside data, not databundles. FMOD can only open fdp files... 'Less I'm missing somethin'... Link to comment Share on other sites More sharing options...
AndRay Posted November 12, 2020 Share Posted November 12, 2020 The first one was not a typo. I don't know how to open it normally but if you go to the installation folder, there's a separate program that listens for "events" (fmod_eventplayer). This one opens these files. (I tested it.) 1 Link to comment Share on other sites More sharing options...
icantevenname Posted November 12, 2020 Author Share Posted November 12, 2020 9 minutes ago, AndRay said: The first one was not a typo. I don't know how to open it normally but if you go to the installation folder, there's a separate program that listens for "events" (fmod_eventplayer). This one opens these files. (I tested it.) Okay, cool. Thanks. 1 Link to comment Share on other sites More sharing options...
icantevenname Posted November 12, 2020 Author Share Posted November 12, 2020 Another problem. When the fight music starts, the working music doesn't stop. How am I suppose to set up the work music? Link to comment Share on other sites More sharing options...
AndRay Posted November 12, 2020 Share Posted November 12, 2020 I'm taking a look at another music mod. It seems that you have to mess with KillSound to stop the current track. Link to comment Share on other sites More sharing options...
icantevenname Posted November 12, 2020 Author Share Posted November 12, 2020 5 hours ago, AndRay said: I'm taking a look at another music mod. It seems that you have to mess with KillSound to stop the current track. I'm using the original music mod tutorial as a base. The work music stops during fights in Fall and Caves just fine, but with everything else, it doesn't. Link to comment Share on other sites More sharing options...
AndRay Posted November 13, 2020 Share Posted November 13, 2020 Send a link to the tutorial or the source code so I can see where the music is not being properly stopped, Link to comment Share on other sites More sharing options...
icantevenname Posted November 13, 2020 Author Share Posted November 13, 2020 2 hours ago, AndRay said: Send a link to the tutorial or the source code so I can see where the music is not being properly stopped, Â Link to comment Share on other sites More sharing options...
AndRay Posted November 13, 2020 Share Posted November 13, 2020 Does the music fail to switch or just double up entirely? Can you describe what exactly goes wrong with the music? Taking a look at the tutorial, there can't be anything possibly done to alter the game's original music timings. Are you playing with other mods that mess with the music? Â Link to comment Share on other sites More sharing options...
icantevenname Posted November 14, 2020 Author Share Posted November 14, 2020 17 hours ago, AndRay said: Does the music fail to switch or just double up entirely? Can you describe what exactly goes wrong with the music? Taking a look at the tutorial, there can't be anything possibly done to alter the game's original music timings. Are you playing with other mods that mess with the music? Â The work music continues to play as the danger music does. Link to comment Share on other sites More sharing options...
AndRay Posted November 14, 2020 Share Posted November 14, 2020 (edited) And does it fade after a while or they both keep playing? What happens if you enter a third state? But anyway, the only logical explanation I can find is that there is something wrong with the transition/fadeout/finish of the modified event. (Which is weird because the game should use clear KillSound commands so it should bypass that) Try shortening the used track's length and see what happens. Also, if you want to try something a bit deeper, try and set up a keybind to a KillSound call and see if that stops the music. I'd suggest taking a look at some simple mods such as Reset Camera to set it up. Edited November 14, 2020 by AndRay Link to comment Share on other sites More sharing options...
icantevenname Posted November 15, 2020 Author Share Posted November 15, 2020 I've also seen this "volume" effect on the sounds that were already there. I think the lack on the ones I add is the reason for the music not fading out, but when I apply it, the music doesn't play at all. Did I do it wrong? Link to comment Share on other sites More sharing options...
AndRay Posted November 15, 2020 Share Posted November 15, 2020 I'll take a look at the FMOD manual then. Link to comment Share on other sites More sharing options...
AndRay Posted November 15, 2020 Share Posted November 15, 2020 Can you send your event so I can take a look? I want to double-check the hierarchy. Link to comment Share on other sites More sharing options...
icantevenname Posted November 16, 2020 Author Share Posted November 16, 2020 6 hours ago, AndRay said: Can you send your event so I can take a look? I want to double-check the hierarchy. I just figured that if I copy and paste the Fall work music event and replace the music and name, it'll work just fine. 1 Link to comment Share on other sites More sharing options...
AndRay Posted November 16, 2020 Share Posted November 16, 2020 Glad to see it worked! Enjoy the mod! Link to comment Share on other sites More sharing options...
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