Developer Kevin Posted August 13, 2020 Developer Share Posted August 13, 2020 Hey Grifters, Today brings fixes, a couple new grifts, and some changes to the way that mutators and card selections work wrt the game's meta-progression. (Disabling an unlocked card set or selecting a mutator makes a run a custom run, and you don't earn XP, prestige levels, or perk points.) CARDS Critical Expanse: now draws as many cards as was in your hand at the end of last turn. Churn now reduces the cost of the maneuver card drawn by 1 instead of setting the cost to 0 Smith's Confrontational can no longer target the argument that triggered it. Fixed description of Energy Loop to be consistent with other healing cards Clear card target when duplicating a card. Fixes a bug where a duplicated Switch Blade maintained a reference to its previous target, showing bonus damage from eg. Wound. MISC Moving the Custom Game functionality to a main button in the Loadout screen. Works well in gamepad now. Also making the card sets toggle on/off with left-click, and open the info popup with right-click Moving the Card Sets and Mutators to a new Custom Game sidebar in the New Game Screen. Warning players about the Custom Game mode. Laying out everything else in the Loadout so it looks alright. Prestige advancement is skipped when playing a custom game. GAMEPLAY Unnatural Growth and Brilliance are now mutually exclusive mutators Changed both quests from the Sealed Admiralty Envelope to be Opportunities to better reflect that they are not permanent Add grifts for completing Brawl and Campaign, and tallying Executions to round off the final the perk points. Benefits I/II/III: Causes the subjects to Like you instead of Love you. Alert: Now provides +2 draw first turn only. View full update 7 1 1 Link to comment Share on other sites More sharing options...
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